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c17d937ee5
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Fixed the most common crash on exit, still one more hiding and crashing in libc
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2018-02-17 14:54:43 -08:00 |
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51be54c964
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partway through some documentation and bug fixing
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2018-02-17 01:08:31 -08:00 |
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58ef1da02a
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Did this work?
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2017-10-05 23:30:12 -07:00 |
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2d2a854f0f
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This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
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2017-10-05 22:51:02 -07:00 |
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MitchellHansen
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5fcf1c0e44
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working on the frame controller, this might get messy
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2017-10-01 17:01:05 -07:00 |
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MitchellHansen
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3ff6fb0b14
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Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
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2017-09-27 23:36:20 -07:00 |
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MitchellHansen
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0b42481020
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More tweaking and refactoring
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2017-09-23 12:46:26 -07:00 |
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MitchellHansen
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334a375535
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Commit might have been messed up
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2017-04-15 01:45:09 -07:00 |
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MitchellHansen
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a69f7258f4
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Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
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2017-01-23 22:32:15 -08:00 |
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MitchellHansen
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10e3ba43fa
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Events are now passing correctly, small bug with held keys that needs fixing
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2017-01-14 15:15:59 -08:00 |
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MitchellHansen
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0e1e9af37c
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More work on the event system, sf::Events are completely wrapped now.
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2017-01-14 13:49:56 -08:00 |
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MitchellHansen
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2e0227419c
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Did a lot of boilerplate on the Event wrapper pt.2
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2017-01-14 01:16:29 -08:00 |
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MitchellHansen
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3c91614f45
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Working on a messaging system for sf events
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2017-01-10 08:46:12 -08:00 |
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