Commit Graph

20 Commits

Author SHA1 Message Date
fb6557fba2 Cleaned up includes, fixed compiler warning 2018-02-21 21:30:01 -08:00
2baabf5bc5 Holy hell, finally got this working with an R9 390 + Ubuntu. 2017-11-15 23:07:50 -08:00
MitchellHansen
36bf5697fa Tweaking, fixed a very old off by one bug on voxel gen 2017-10-21 06:54:09 -07:00
MitchellHansen
513a827645 Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating 2017-10-19 21:30:16 -07:00
MitchellHansen
3f09515c0a Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal 2017-10-18 22:10:31 -07:00
MitchellHansen
c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps 2017-10-17 23:59:15 -07:00
MitchellHansen
76189ef0b4 Optimizing, fixing things in the kernel. More oct work 2017-10-14 14:18:26 -07:00
MitchellHansen
8894d5e3a7 Still plucking away at the octree traversal 2017-10-13 20:57:05 -07:00
MitchellHansen
b9c1bef7bc Fixed a small bug that was breaking the far ptr's 2017-10-12 00:04:06 -07:00
MitchellHansen
c5c65474d6 ~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel 2017-10-07 21:32:22 -07:00
MitchellHansen
ed250d1291 Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next 2017-09-24 18:28:32 -07:00
MitchellHansen
ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 2017-09-24 00:50:09 -07:00
MitchellHansen
4642ab8f0b Fiddling with the traversal algorithm and shoehorning in the DFS algo 2017-07-13 22:14:29 -07:00
MitchellHansen
316293a110 Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper. 2017-07-12 00:09:19 -07:00
5e9401cd27 Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently 2017-07-02 12:36:25 -07:00
MitchellHansen
04842dd597 It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance 2017-06-30 02:37:40 -07:00
MitchellHansen
1fab4943bf fiddling around with far pointers, page headers somewhat solid 2017-06-30 01:13:08 -07:00
MitchellHansen
3596c9094c Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk 2017-06-29 03:29:36 -07:00
MitchellHansen
c7bde50e0d Saving before breaking changes 2017-06-25 01:22:24 -07:00
MitchellHansen
7c534500f6 Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder 2017-03-22 23:52:33 -07:00