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mitchellhansen/voxel-raycaster
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c698711fdf3f448516b1082dc437cb0bd0ce14ac
Commit Graph

10 Commits

Author SHA1 Message Date
mitchellhansen
c698711fdf Finally converted the camera lens to a proper frustrum, no more fish eye 2018-02-07 23:58:48 -08:00
mitchellhansen
2baabf5bc5 Holy hell, finally got this working with an R9 390 + Ubuntu. 2017-11-15 23:07:50 -08:00
MitchellHansen
36bf5697fa Tweaking, fixed a very old off by one bug on voxel gen 2017-10-21 06:54:09 -07:00
MitchellHansen
c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps 2017-10-17 23:59:15 -07:00
MitchellHansen
787e308bcb Removed the demo movement, added fog, correctly this time! 2017-10-09 22:52:21 -07:00
mitchellhansen
58ef1da02a Did this work? 2017-10-05 23:30:12 -07:00
MitchellHansen
4d6cecc7e0 Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size? 2017-09-28 22:11:14 -07:00
MitchellHansen
ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 2017-09-24 00:50:09 -07:00
MitchellHansen
7cc1b23799 Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft 2017-09-23 13:31:06 -07:00
MitchellHansen
8c193acd40 quick save before the main.cpp refactor 2017-09-23 13:05:50 -07:00
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