Commit Graph

7 Commits

Author SHA1 Message Date
c734614e5f cleaned up an unused file, added check for sharing 2016-10-10 23:14:45 -07:00
92aee8c4ca Would help if I actually added the files 2016-09-19 03:01:47 -07:00
MitchellHansen
f487895f9f that was a pain. Got it working on windows again. MSVC was being really
picky about a few errors. Good thing though, I'm not really sure why
clang + osx let me be that lax with memory
2016-09-03 19:23:50 -07:00
cf607382a9 WORKING! Awesome! It now casts fully inside the gpu,
context is then switched to gl and then rendered via sfml.
It has no loop, no controls, and the aspect ratio is off,
but holy hell it works!
2016-09-01 22:45:48 -07:00
a7234675cb Continuing on adding argument handling.
Added a small sample texture and sprite which can be handed over to either gl or cl and then handed back. It can then be rendered.
Changed to just an array of floats for the view matrix
2016-08-31 21:47:56 -07:00
c3902c2f6e Added args and buffer handling, but now clEnqueueNDRangeKernel is failing
with the error invalid command queue. Haven't seen that one before, and
cursory google suggests it's a problem with MBP's. Fun! I'll keep taking
a look, and I'll try it on my windows machine here soon
2016-08-29 18:51:46 -07:00
0c70c24a52 Switched names, thinking about how to do kernel args, and buffers.
Need to do a bit more reading on how to set up interop.
Also need to figure out the buffer thing for regular primative buffers, and also image buffers
2016-08-28 22:40:29 -07:00