Commit Graph

113 Commits

Author SHA1 Message Date
MitchellHansen
c5858bca3e implimented my curses doodad to show that 3d works in ascii too.
Added camera movement with the mouse, but I need to change how it
works
2016-08-06 11:08:05 -07:00
c431d7452a Lighting, testing voxel generation 2016-08-06 00:50:48 -07:00
14987e3ba7 There we go! The raycaster now has a camera that renders without distortion and can be pitched, yawed, and moved on the XYZ axis. I'm not sure now if I want to: Add lighting, improve performance, or start working on porting it to OpenCL 2016-08-03 22:29:31 -07:00
2b7dceee1b Moved the view plane calc to the constructor, cleaned up old code. Added / removed relevant comments 2016-08-02 22:40:55 -07:00
MitchellHansen
f1c84c85b5 So it's rendering pretty much perfectly in the XYZ+ range but things break
down when I start hitting negative values. I have a feeling this is going
to be a lot of trial and error. Oh well
2016-07-31 16:31:26 -07:00
MitchellHansen
0b8cd9a194 things are casting now and sfml is rendering the way I want it to.
The voxel stepping is still all messed up, and it seems that there is
some data corruption on the map that I'll need to dig into
2016-07-31 13:52:22 -07:00
MitchellHansen
2b46bef923 Basic render loop is taking shape. Digging back into the
raycasting will be slightly annoying
2016-07-31 01:01:01 -07:00
MitchellHansen
37ef472f61 More work done on the ray 2016-07-31 00:01:50 -07:00
MitchellHansen
4432c0338b added the map, switched branches 2016-07-30 23:05:59 -07:00
Mitchell Hansen
624d2771ac Don't know what is in this one 2016-07-30 20:32:15 -07:00
Mitchell Hansen
797738206d Added a simple FPS counter and a place for assets 2016-07-20 23:09:01 -07:00
Mitchell Hansen
07885a2b86 Ported over the 'fix your timestep' game loop with the nifty C++11 chrono stuff 2016-07-20 22:17:19 -07:00
Mitchell Hansen
12a33740f9 init 2016-07-17 20:41:38 -07:00