Commit Graph

20 Commits

Author SHA1 Message Date
d431352e8f Added display for settings buffer data 2018-02-25 02:47:25 -08:00
6464fceece Added enabling and disabling of the octree from the settings buffer 2018-02-24 21:29:17 -08:00
d2bc5e483a The settings buffer is fully operational 2018-02-24 21:04:29 -08:00
c17d937ee5 Fixed the most common crash on exit, still one more hiding and crashing in libc 2018-02-17 14:54:43 -08:00
d6bdcbdeca Leaving it compiling at least, CL seems to have broken at some point on my thinkpad 2018-02-17 02:08:48 -08:00
51be54c964 partway through some documentation and bug fixing 2018-02-17 01:08:31 -08:00
176d9f7a54 And also made the camera react to gravity, not fall through the floor 2018-02-08 00:52:01 -08:00
c698711fdf Finally converted the camera lens to a proper frustrum, no more fish eye 2018-02-07 23:58:48 -08:00
cc0b078e17 changed the paths in cmake, fixed two dumb sigabrts on termination 2017-12-12 22:23:14 -08:00
2baabf5bc5 Holy hell, finally got this working with an R9 390 + Ubuntu. 2017-11-15 23:07:50 -08:00
MitchellHansen
36bf5697fa Tweaking, fixed a very old off by one bug on voxel gen 2017-10-21 06:54:09 -07:00
MitchellHansen
3f09515c0a Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal 2017-10-18 22:10:31 -07:00
MitchellHansen
c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps 2017-10-17 23:59:15 -07:00
MitchellHansen
77e283a4ce 256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY! 2017-10-12 00:15:56 -07:00
MitchellHansen
f733ca4aec 'Demo Mode' release 2017-10-07 23:22:47 -07:00
MitchellHansen
3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
2017-09-27 23:36:20 -07:00
MitchellHansen
305ef917e0 Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
2017-09-24 17:48:06 -07:00
7c86c60f9f Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
2017-09-24 17:07:51 -07:00
MitchellHansen
ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 2017-09-24 00:50:09 -07:00
MitchellHansen
8c193acd40 quick save before the main.cpp refactor 2017-09-23 13:05:50 -07:00