Commit Graph

13 Commits

Author SHA1 Message Date
d609ed695a Going to need to get rid of the spherical camera 2016-08-01 23:32:25 -07:00
c3be6e2240 Alright, that little change fixed some of the negative coord problems, still have some really weird warping though. 2016-08-01 20:29:11 -07:00
MitchellHansen
3deb3a2b08 alright, tried a different method of assigning voxel step directions and I
think it's working. The 3 negative walls are still very flat, and the
lower XYZ numbers still distort the viewport
2016-07-31 17:00:18 -07:00
MitchellHansen
f1c84c85b5 So it's rendering pretty much perfectly in the XYZ+ range but things break
down when I start hitting negative values. I have a feeling this is going
to be a lot of trial and error. Oh well
2016-07-31 16:31:26 -07:00
MitchellHansen
0b8cd9a194 things are casting now and sfml is rendering the way I want it to.
The voxel stepping is still all messed up, and it seems that there is
some data corruption on the map that I'll need to dig into
2016-07-31 13:52:22 -07:00
MitchellHansen
2b46bef923 Basic render loop is taking shape. Digging back into the
raycasting will be slightly annoying
2016-07-31 01:01:01 -07:00
MitchellHansen
37ef472f61 More work done on the ray 2016-07-31 00:01:50 -07:00
MitchellHansen
4432c0338b added the map, switched branches 2016-07-30 23:05:59 -07:00
Mitchell Hansen
624d2771ac Don't know what is in this one 2016-07-30 20:32:15 -07:00
Mitchell
371eb22cae Delete .DS_Store 2016-07-21 13:48:31 -07:00
Mitchell Hansen
797738206d Added a simple FPS counter and a place for assets 2016-07-20 23:09:01 -07:00
Mitchell Hansen
07885a2b86 Ported over the 'fix your timestep' game loop with the nifty C++11 chrono stuff 2016-07-20 22:17:19 -07:00
Mitchell Hansen
12a33740f9 init 2016-07-17 20:41:38 -07:00