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mitchellhansen/voxel-raycaster
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280 Commits 1 Branch 0 Tags
ec630a454d7c157156411a1ae8fee79f4f180054
Commit Graph

8 Commits

Author SHA1 Message Date
mitchellhansen
da461a0ee4 Removed the rest of the compiler warnings 2018-02-21 21:42:55 -08:00
mitchellhansen
fb6557fba2 Cleaned up includes, fixed compiler warning 2018-02-21 21:30:01 -08:00
mitchellhansen
bb8f87267b Fixed a segfault on shutdown 2018-02-21 21:02:08 -08:00
mitchellhansen
51be54c964 partway through some documentation and bug fixing 2018-02-17 01:08:31 -08:00
mitchellhansen
58ef1da02a Did this work? 2017-10-05 23:30:12 -07:00
mitchellhansen
2d2a854f0f This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now 2017-10-05 22:51:02 -07:00
MitchellHansen
4d6cecc7e0 Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size? 2017-09-28 22:11:14 -07:00
MitchellHansen
3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
2017-09-27 23:36:20 -07:00
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