Commit Graph

280 Commits

Author SHA1 Message Date
MitchellHansen
effed8a2bf Working more on the lights. Trying to get around the packing requirements for passing data to CL 2017-02-03 17:09:44 -08:00
MitchellHansen
3f0a99a435 getting started on the lights 2017-02-02 22:37:27 -08:00
MitchellHansen
03a7ee43fd working on a little maze generator for the demo 2017-01-24 23:35:41 -08:00
MitchellHansen
a69f7258f4 Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down 2017-01-23 22:32:15 -08:00
MitchellHansen
8d2fc26929 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-23 20:51:08 -08:00
MitchellHansen
61ab5682da SFML packets have no documented structure so I had to packet them out myself. Low Energy 2017-01-23 20:50:51 -08:00
Mitchell
4653cbdecb Update README.md 2017-01-22 15:02:27 -08:00
MitchellHansen
d4615bed6f Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-21 00:13:06 -08:00
MitchellHansen
1627fe4572 Textures were suprisingly trivial with the plane intersection code hashed out 2017-01-21 00:12:19 -08:00
MitchellHansen
ccdcb382fd Bringing up to date before I try something 2017-01-20 22:32:25 -08:00
Mitchell
7ea7bfc951 Update README.md 2017-01-19 21:29:38 -08:00
Mitchell
519a470d33 Update README.md 2017-01-19 21:29:21 -08:00
MitchellHansen
86f342432a added light controls 2017-01-19 21:24:21 -08:00
MitchellHansen
26bc8bff70 Hah! I got it working! 2017-01-19 21:00:15 -08:00
MitchellHansen
1a66c1dad0 fixed the hitchy lighting 2017-01-19 14:47:06 -08:00
MitchellHansen
73026bc65d Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down 2017-01-18 22:06:33 -08:00
MitchellHansen
ad2d5052de Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-16 20:36:48 -08:00
MitchellHansen
a812fba43c Trying to get the position on the face where the rays intersect the voxel. Some promising first results. 2017-01-16 20:36:15 -08:00
Mitchell
3d3d80025c I guess it's case sensitive? 2017-01-16 02:33:22 -08:00
MitchellHansen
abec38e7c7 Finally found the root of that off by one error. Changed up the readme. 2017-01-16 02:31:51 -08:00
MitchellHansen
cc7a4a2efb Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point. 2017-01-15 23:23:43 -08:00
MitchellHansen
9a12fba310 Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows 2017-01-15 22:48:37 -08:00
MitchellHansen
129e475b15 Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 2017-01-15 13:17:33 -08:00
MitchellHansen
7d7ed5367c Fixed the held keys, now occasionally a key will stick though 2017-01-14 15:40:23 -08:00
MitchellHansen
10e3ba43fa Events are now passing correctly, small bug with held keys that needs fixing 2017-01-14 15:15:59 -08:00
MitchellHansen
0e1e9af37c More work on the event system, sf::Events are completely wrapped now. 2017-01-14 13:49:56 -08:00
MitchellHansen
36851ad011 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-14 01:16:46 -08:00
MitchellHansen
2e0227419c Did a lot of boilerplate on the Event wrapper pt.2 2017-01-14 01:16:29 -08:00
MitchellHansen
4cd9bbb4ed Did a lot of boilerplate on the Event wrapper 2017-01-14 01:16:03 -08:00
0974ab9e83 Some tweaks to get the linux build running -fixed 2017-01-10 11:16:39 -08:00
791aa96da7 Some tweaks to get the linux build running 2017-01-10 11:16:02 -08:00
MitchellHansen
3c91614f45 Working on a messaging system for sf events 2017-01-10 08:46:12 -08:00
MitchellHansen
475a879b51 –Why the off by one on voxel.y? lolololol 2017-01-01 17:42:25 -08:00
MitchellHansen
f8be952a9b Fixed the camera coords in the view matrix. Tweaked cam position in kernel, odd off by one error. 2017-01-01 17:23:23 -08:00
MitchellHansen
bb9fab6305 Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches 2016-12-30 21:02:04 -08:00
MitchellHansen
58867415c7 Fixed bug regarding the top octree level 2016-12-19 06:43:02 -08:00
MitchellHansen
8a9237ce50 Added some debug functions 2016-12-18 17:19:16 -08:00
MitchellHansen
97545e6cec Was shiting a 64 bit value with a 32, msvc is smart 2016-12-18 01:25:48 -08:00
MitchellHansen
b3e3fef2e3 Tree building getting better, children are now being checked and culled 2016-12-16 02:12:21 -08:00
MitchellHansen
c6ac333232 A decent ways towards getting the octree built. Small snag in the way fully valid or invalid non-leafs are handled 2016-12-14 01:22:52 -08:00
MitchellHansen
b844744a97 Whoops, forgot to saven 2016-12-13 17:34:40 -08:00
MitchellHansen
bb0852cc0e various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu 2016-12-13 15:29:28 -08:00
MitchellHansen
51a08fc0bb Various tweaks and modifications
Some preliminary testing of map
2016-12-10 01:12:30 -08:00
MitchellHansen
c98adefa3a tweaked some groovy color effects, updated screeny. I think I might have added fog in this one too? 2016-11-29 23:44:03 -08:00
MitchellHansen
259f6a8488 Got some geometry up and rotating. It will be pretty trivial to pass in
the camera rotation now and have it follow along.
2016-11-29 00:31:22 -08:00
MitchellHansen
5e58ade16f Modified CMake to now find and link GLEW
Slight tweaks to how CMake interacts with VS
Added small OpenGL testing class which draws over the raycasted image
Going to use Gl to start helping with debug / enabling hybrid rendering
2016-11-28 22:00:55 -08:00
Mitchell
95ac8d4e5c Update README.md 2016-11-28 15:31:38 -08:00
Mitchell
0a8ecbe2f2 Update README.md 2016-11-28 15:27:45 -08:00
Mitchell
875ce0be38 Update README.md 2016-11-25 21:57:53 -08:00
MitchellHansen
123595906b modified: README.md 2016-11-04 23:39:26 -07:00