Files
voxel-raycaster/include/Map.h
MitchellHansen 2b46bef923 Basic render loop is taking shape. Digging back into the
raycasting will be slightly annoying
2016-07-31 01:01:01 -07:00

26 lines
308 B
C++

#pragma once
#include <SFML/System/Vector3.hpp>
#include <SFML/Graphics/Color.hpp>
class Map {
public:
Map(sf::Vector3i dim) {
list = new char[dim.x * dim.y * dim.z];
dimensions = dim;
}
~Map() {
}
sf::Vector3i getDimensions();
char *list;
sf::Vector3i dimensions;
protected:
private:
};