Files
voxel-raycaster/build/RayCaster.h
MitchellHansen 2b46bef923 Basic render loop is taking shape. Digging back into the
raycasting will be slightly annoying
2016-07-31 01:01:01 -07:00

38 lines
829 B
C++

#pragma once
#include <SFML/System/Vector3.hpp>
#include <SFML/System/Vector2.hpp>
#include <Map.h>
class RayCaster {
public:
RayCaster(Map *map,
sf::Vector3<int> map_dimensions,
sf::Vector2<int> viewport_resolution);
~RayCaster();
sf::Color* CastRays(sf::Vector3<float> camera_direction, sf::Vector3<float> camera_position);
private:
sf::Vector3<int> map_dimensions;
Map *map;
// The XY resolution of the viewport
sf::Vector2<int> resolution;
// The pixel array, maybe do RBGA? Are there even 4 byte data types?
sf::Color *image;
// The direction of the camera in POLAR coordinates
sf::Vector3<float> camera_direction;
// Convert the polar coordinates to CARTESIAN
sf::Vector3<float> camera_direction_cartesian;
// The world-space position of the camera
sf::Vector3<float> camera_position;
};