Slight tweaks to how CMake interacts with VS Added small OpenGL testing class which draws over the raycasted image Going to use Gl to start helping with debug / enabling hybrid rendering
8 lines
138 B
GLSL
8 lines
138 B
GLSL
#version 330 core
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layout (location = 0) in vec3 position;
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void main() {
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gl_Position = vec4(position.x, position.y, position.z, 1.0);
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} |