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mitchellhansen
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voxel-raycaster
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6f5d2b2f6f1482f9a2c3509fd70b7b388e16f371
voxel-raycaster
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include
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MitchellHansen
6f5d2b2f6f
Changed to non branching algo, sped up a good 30-50 ms at the current max
...
ray dist. Also changed bounds checking a little, not sure if it's faster
2016-09-04 23:59:39 -07:00
..
CL_Wrapper.h
that was a pain. Got it working on windows again. MSVC was being really
2016-09-03 19:23:50 -07:00
Curses.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
Map.h
Changed to non branching algo, sped up a good 30-50 ms at the current max
2016-09-04 23:59:39 -07:00
Ray.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
RayCaster.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
util.hpp
Changed to non branching algo, sped up a good 30-50 ms at the current max
2016-09-04 23:59:39 -07:00
Vector3.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00