Files
voxel-raycaster/shaders/passthrough.frag
MitchellHansen 259f6a8488 Got some geometry up and rotating. It will be pretty trivial to pass in
the camera rotation now and have it follow along.
2016-11-29 00:31:22 -08:00

11 lines
97 B
GLSL

#version 330 core
in vec4 vertexColor;
out vec4 color;
void main() {
color = vertexColor;
}