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mitchellhansen/voxel-raycaster
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bfb6d922a3bd9b42b337b2cdd3f0732d58fcb4b0
voxel-raycaster/include/raycaster
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MitchellHansen bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
2017-02-08 23:17:10 -08:00
..
Hardware_Caster.h
Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
2017-02-08 23:17:10 -08:00
RayCaster.h
Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
2017-02-08 23:17:10 -08:00
Software_Caster.h
Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
2017-02-08 23:17:10 -08:00
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