Files
voxel-raycaster/include/RayCaster.h
MitchellHansen 0b8cd9a194 things are casting now and sfml is rendering the way I want it to.
The voxel stepping is still all messed up, and it seems that there is
some data corruption on the map that I'll need to dig into
2016-07-31 13:52:22 -07:00

38 lines
862 B
C++

#pragma once
#include <SFML/System/Vector3.hpp>
#include <SFML/System/Vector2.hpp>
#include <Map.h>
class RayCaster {
public:
RayCaster(Map *map,
sf::Vector3<int> map_dimensions,
sf::Vector2<int> viewport_resolution);
~RayCaster();
sf::Color* CastRays(sf::Vector3<float> camera_direction, sf::Vector3<float> camera_position);
void moveCamera(sf::Vector2f v);
private:
sf::Vector3<int> map_dimensions;
Map *map;
// The XY resolution of the viewport
sf::Vector2<int> resolution;
// The pixel array, maybe do RBGA? Are there even 4 byte data types?
sf::Color *image;
// The direction of the camera in POLAR coordinates
sf::Vector3<float> camera_direction;
// Convert the polar coordinates to CARTESIAN
sf::Vector3<float> camera_direction_cartesian;
// The world-space position of the camera
sf::Vector3<float> camera_position;
};