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mitchellhansen/voxel-raycaster
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de2f0ad6a1824c34e7bfce565f1ab53fc658c053
voxel-raycaster/include
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MitchellHansen de2f0ad6a1 In the middle of a couple of things right now, but decided to focus a
little bit less on the lighting and start laying groundwork for the SVO
The map section was in real need of some love so I deleted a bunch of
stuff and started prototyping the pointer arithmetic that I need to do
2016-10-06 23:25:31 -07:00
..
Camera.h
In the middle of a couple of things right now, but decided to focus a
2016-10-06 23:25:31 -07:00
CL_Wrapper.h
Would help if I actually added the files
2016-09-19 03:01:47 -07:00
Curses.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
Map.h
In the middle of a couple of things right now, but decided to focus a
2016-10-06 23:25:31 -07:00
Ray.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
RayCaster.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
util.hpp
little edit to get rid of some cl boilerplate
2016-09-22 22:18:30 -07:00
Vector4.hpp
Would help if I actually added the files
2016-09-19 03:01:47 -07:00
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