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mitchellhansen/voxel-raycaster
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e1080baab032dff13fd9b851471f4076db7f8965
voxel-raycaster/include
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MitchellHansen e1080baab0 opencl has no rand, SO rand method to make fog a little better
2016-09-05 00:24:26 -07:00
..
CL_Wrapper.h
that was a pain. Got it working on windows again. MSVC was being really
2016-09-03 19:23:50 -07:00
Curses.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
Map.h
opencl has no rand, SO rand method to make fog a little better
2016-09-05 00:24:26 -07:00
Ray.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
RayCaster.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
util.hpp
Changed to non branching algo, sped up a good 30-50 ms at the current max
2016-09-04 23:59:39 -07:00
Vector3.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
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