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f487895f9f4eeb11fd76b017d311c47d3f8915d1
voxel-raycaster/include
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MitchellHansen f487895f9f that was a pain. Got it working on windows again. MSVC was being really
picky about a few errors. Good thing though, I'm not really sure why
clang + osx let me be that lax with memory
2016-09-03 19:23:50 -07:00
..
CL_Wrapper.h
that was a pain. Got it working on windows again. MSVC was being really
2016-09-03 19:23:50 -07:00
Curses.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
Map.h
WORKING! Awesome! It now casts fully inside the gpu,
2016-09-01 22:45:48 -07:00
Ray.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
RayCaster.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
util.hpp
Large amount done. OpenCL is almost completely abstracted out to the class
2016-08-15 00:07:30 -07:00
Vector3.h
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
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