mitchellhansen
  • Joined on 2020-08-23
mitchellhansen pushed to looking-at-specs at mitchellhansen/Trac3r-rust 2020-09-19 08:24:05 +00:00
aaef25f710 how do I make eventing extensible without cluttering this file with standalone functions
mitchellhansen pushed to looking-at-specs at mitchellhansen/Trac3r-rust 2020-09-18 07:38:16 +00:00
84999130bb eventing will be slightly harder
mitchellhansen pushed to looking-at-specs at mitchellhansen/Trac3r-rust 2020-09-18 07:19:20 +00:00
e7bbf1f1db comes together fast when you actually use the library correctly. compute works
mitchellhansen pushed to looking-at-specs at mitchellhansen/Trac3r-rust 2020-09-18 06:55:26 +00:00
34b5d7b3d0 rendering works in pure ECS. This is actually pretty sweet. broke compu rendering though
mitchellhansen pushed to looking-at-specs at mitchellhansen/Trac3r-rust 2020-09-18 04:42:33 +00:00
76c75c349b This consolidation is not the way to go
mitchellhansen pushed to master at mitchellhansen/battletank 2020-09-17 04:45:34 +00:00
498fe73266 adding the battery module
mitchellhansen pushed to master at mitchellhansen/battletank 2020-09-16 06:38:47 +00:00
781ac4dccf cad files
c1737fc0a8 don't need that either
72cea94613 removing some arduino libraries
d82460ee37 name the hex main
mitchellhansen created repository mitchellhansen/battletank 2020-09-16 06:37:23 +00:00
mitchellhansen pushed to looking-at-specs at mitchellhansen/Trac3r-rust 2020-09-15 04:27:11 +00:00
369a305817 this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch
a42d23e5f9 sync
28565652c0 events are coming in. But my dual box thingy is not gonna be the way to go here. I guess it copied the data and they no longer link. Bummer
9719675465 added event translation
2e33c9c75e event system needs some thinkin
mitchellhansen pushed to main at mitchellhansen/optimization-algorithms 2020-08-23 02:13:10 +00:00
d1a836995b Create README.md
4336cb30e9 Final lab
e5fabf29f4 Removed VS files
mitchellhansen created repository mitchellhansen/optimization-algorithms 2020-08-23 02:09:22 +00:00
mitchellhansen pushed to master at mitchellhansen/mandelbrot 2020-08-23 02:09:09 +00:00
3b81a06510 Also reset the values
1bda0fa2f1 Final small little tweak to distinguish whats going on in image buffer creation
1e54243b99 Cleaned up some util items, fixed texture passing using unique_ptr and it's move semantics
941754d4f0 More cleaning, small issue with copy by value sprites and textures. CL is spitting out erros that it isn't supposed to be able to spit out
3670d6509e Little config tool on first startup to choose which device you want to run on
mitchellhansen created repository mitchellhansen/mandelbrot 2020-08-23 02:08:25 +00:00
mitchellhansen pushed to master at mitchellhansen/project-euler 2020-08-23 02:08:05 +00:00
613b011d07 problem 31 solution
b3831fb360 Few more problems
13a163e81d problem 25
44358923e3 Corrected a few C'isms and also added the solutions to four more problems
10b76d0ca6 3 more problems
mitchellhansen created repository mitchellhansen/project-euler 2020-08-23 02:07:38 +00:00
mitchellhansen pushed to master at mitchellhansen/conways-game-of-life-cpu 2020-08-23 02:07:08 +00:00
931ba0e63f tweaking
d30c3405a0 Removed errant header,m changed cmake project name
7c01cb63a1 Update README.md
02b7b95888 now uses cmake
ca6fd8c563 Just messing around, I'll save anyway. Profiled the multi to linear function being called each time in Update. And moved it to the class constructor but it actually slowed it down. Might be cache related? As it is the difference between computing the value on the fly vs. getting the stored value
mitchellhansen pushed to master at mitchellhansen/conways-game-of-life-gpu 2020-08-23 02:06:57 +00:00
b8a129e2c4 Update README.md
2e2fb9ffd2 small tweaks, addind mouse control and preview of chosen pattern
fb32b9a0be GUI tweaks and zooming + scrolling
mitchellhansen created repository mitchellhansen/conways-game-of-life-gpu 2020-08-23 02:05:50 +00:00
mitchellhansen created repository mitchellhansen/conways-game-of-life-cpu 2020-08-23 02:05:43 +00:00
mitchellhansen pushed to master at mitchellhansen/flappy-bird-rust 2020-08-23 01:58:32 +00:00
a736bfdbfc what bad error for the spritesheet
973990cce7 updating to 0.15.0 since it seems to have gotten borked?
baa4b9d910 fixed small gaps in scrolling
020b42397c removed amethyst readme