stencil buffer is added, but not working for invert
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@@ -118,7 +118,7 @@ impl CanvasState {
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}]);
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let dimensions = [dimensions.width(), dimensions.height()];
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let depth_buffer = AttachmentImage::transient(self.device.clone(), dimensions, Format::D16Unorm).unwrap();
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let depth_buffer = AttachmentImage::transient(self.device.clone(), dimensions, Format::D32Sfloat_S8Uint).unwrap();
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images.iter().map(|image| {
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Arc::new(
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@@ -157,11 +157,11 @@ impl CanvasState {
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format: format,
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samples: 1,
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},
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// `color` is a custom name we give to the first and only attachment.
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depth: {
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load: Clear,
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store: DontCare,
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format: Format::D16Unorm,
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format: Format::D32Sfloat_S8Uint,
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samples: 1,
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}
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},
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@@ -486,7 +486,7 @@ impl CanvasState {
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// Specify the color to clear the framebuffer with i.e. blue
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let clear_values = vec!(
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ClearValue::Float([0.0, 0.0, 1.0, 1.0]),
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1f32.into()
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ClearValue::DepthStencil((1.0, 1)),
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);
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let mut command_buffer = command_buffer.begin_render_pass(
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@@ -118,10 +118,10 @@ impl CanvasShader {
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depth_write: true,
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depth_bounds_test: DepthBounds::Disabled,
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stencil_front: Stencil {
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compare: Compare::Never,
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compare: Compare::Always,
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pass_op: StencilOp::Invert,
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fail_op: StencilOp::Keep,
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depth_fail_op: StencilOp::Keep,
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fail_op: StencilOp::Invert,
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depth_fail_op: StencilOp::Invert,
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compare_mask: Some(u32::max_value()),
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write_mask: Some(u32::max_value()),
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reference: Some(u32::max_value()),
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@@ -24,6 +24,7 @@ use crate::compu_kernel::CompuKernel;
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use crate::compu_buffer::CompuBuffers;
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use crate::util::load_raw;
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use crate::canvas_frame::CanvasFrame;
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use crate::sprite::Poly;
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pub mod util;
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@@ -101,7 +102,9 @@ pub fn main() {
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let sfml_handle = processor.get_texture_handle(String::from("sfml.png")).unwrap();
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let funky_sprite = Sprite::new_with_texture((0.0, -0.5), (0.5, 0.5), 0, funky_handle.clone());
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let sfml_sprite = Sprite::new_with_texture((0.0, -0.5), (0.5, 0.5), 0, sfml_handle.clone());
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let sfml_sprite = Sprite::new_with_texture((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
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let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));
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drop(q2);
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@@ -111,7 +114,6 @@ pub fn main() {
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let mut exit = false;
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let mut count = 0;
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while let Some(p) = window.get_position() {
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@@ -172,6 +174,8 @@ pub fn main() {
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canvas.draw(&sfml_sprite);
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canvas.draw(&compu_sprite1);
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canvas.draw(&test_polygon);
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{
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let g = hprof::enter("Run");
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processor.run(&surface,
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101
src/sprite.rs
101
src/sprite.rs
@@ -121,16 +121,97 @@ impl Drawable for Sprite {
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}
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}
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/*
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let vertex_buffer = {
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#[derive(Debug, Clone)]
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pub struct Poly {
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CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::all(), [
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ColoredVertex2D { position: [ 1.0, 1.0 ], color },
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ColoredVertex2D { position: [ 1.0, 0.5 ], color },
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ColoredVertex2D { position: [ 0.5, 0.5 ], color },
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ColoredVertex2D { position: [ 0.5, 1.0 ], color },
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].iter().cloned()).unwrap()
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};
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pub vertices: Vec<(f32, f32, f32)>,
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pub ti_position: Vec<(f32, f32)>,
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*/
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position: (f32, f32),
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size: (f32, f32),
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color: (f32, f32, f32, f32),
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textured: bool,
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texture_handle: Option<Arc<CanvasTextureHandle>>,
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}
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/// Container class which implements drawable.
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impl Poly {
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pub fn new(position: (f32, f32), size: (f32, f32)) -> Poly {
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Poly::new_with_color(position, size, 0, (0.,0.,0.,0.))
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}
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pub fn new_with_color(position: (f32, f32),
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size: (f32, f32),
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depth: u32,
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color: (f32, f32, f32, f32)) -> Poly {
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let normalized_depth = (depth as f32 / 255.0);
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Poly {
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vertices: vec![
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(position.0, position.1 , normalized_depth), // top left
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(position.0, position.1 + size.1 , normalized_depth), // bottom left
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(position.0 + size.0, position.1 + size.1, normalized_depth), // bottom right
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(position.0, position.1 , normalized_depth), // top left
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(position.0 + size.0, position.1 + size.1, normalized_depth), // bottom right
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(position.0 + size.0, position.1 , normalized_depth), // top right
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(position.0 - 0.1, position.1 , normalized_depth), // top left
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(position.0 - 0.1 + size.0, position.1 + size.1, normalized_depth), // bottom right
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(position.0 - 0.1 + size.0, position.1 , normalized_depth), // top right
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],
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position: position,
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ti_position: vec![
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(-0.0, -0.0), // top left
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(-0.0, 1.0), // bottom left
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( 1.0, 1.0), // bottom right
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(-0.0, -0.0), // top left
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( 1.0, 1.0), // bottom right
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( 1.0, -0.0), // top right
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(-0.0, -0.0), // top left
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( 1.0, 1.0), // bottom right
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( 1.0, -0.0), // top right
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],
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size: size,
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color: color,
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textured: false,
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texture_handle: None
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}
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}
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}
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impl Drawable for Poly {
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fn get_vertices(&self) -> Vec<(f32,f32,f32)> {
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self.vertices.to_vec()
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}
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fn get_color(&self) -> (f32, f32, f32, f32) {
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self.color.clone()
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}
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fn get_ti_coords(&self) -> Vec<(f32, f32)> {
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self.ti_position.to_vec()
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}
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fn get_texture_handle(&self) -> Option<Arc<CanvasTextureHandle>> {
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match self.textured {
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true => {
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self.texture_handle.clone()
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},
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false => None,
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}
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}
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fn get_image_handle(&self) -> Option<Arc<CanvasImageHandle>> {
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None
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}
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}
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