minimal example of 15ms lag
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@@ -1,7 +1,10 @@
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#version 450
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// These come in from the vertex definition
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layout(location = 0) in vec2 position;
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layout(location = 1) in vec4 color;
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// These are made up in the shader themselves
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layout(location = 0) out vec4 out_color;
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void main() {
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