minimal example of 15ms lag

This commit is contained in:
2019-09-05 21:40:56 -07:00
parent 3f14555c99
commit 9135d9ec84
12 changed files with 273 additions and 165 deletions

View File

@@ -1,10 +1,16 @@
#version 450
// SIMPLE TEXTURE : VERTEX SHADER
// These come in from the vertex definition
// TODO : Need to add texture coordinate attribute so I can single VBO all these sumbitches
layout(location = 0) in vec2 position;
// These are made up in the shader themselves
layout(location = 0) out vec2 tex_coords;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
tex_coords = position;
}