Commit Graph

146 Commits

Author SHA1 Message Date
807597ebaf soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries 2019-07-08 23:47:15 -07:00
cc5b2a346e going to just use the ol update and click routine 2019-07-07 02:53:37 -07:00
35b4907d5d fighting with the borrow checker. I don't think this child-parent updating works in rust 2019-07-07 02:33:01 -07:00
820b99ae4e forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches 2019-07-07 01:00:26 -07:00
942ff4035d added color swatch picking. Need to align it to the slewed image 2019-07-06 21:22:43 -07:00
c3a2c45e21 added dragging 2019-07-06 20:56:23 -07:00
a403d13f41 Working on zooming and scrolling of the image. Want to do a full input chain like I did the raycaster, but I don't know if I want to commit to SFML for my windowing... 2019-07-06 20:24:15 -07:00
5551581a3e running again 2019-07-06 19:40:57 -07:00
21c7801fc8 interesting behaviour on the .clone()ing of options and arcs causing compiler errors 2019-07-06 18:57:14 -07:00
8c56bda87a struggling with the borrow checker 2019-07-06 16:12:39 -07:00
f903b741e0 separating out vulkan stuff 2019-07-02 21:41:50 -07:00
b2b486be84 so that didn't do what I wanted, essentially a pixelate shader ATM 2019-07-02 18:56:02 -07:00
e597e8ef1b stupid stupid stupid. buffer write bug 2019-07-02 18:07:52 -07:00
e7d4d6a8e2 took out all the sfml shader stuff. will port the rest to vulkan if buffer swapping becomes a perf issue 2019-07-02 18:03:50 -07:00
ceb138c391 So it seems like we are constrained to a fixed size buffer? 2019-07-02 00:12:35 -07:00
20f3075fa8 for some reason I broke it. I think it has to do with the glsl layout 2019-07-01 23:09:42 -07:00
4b85f6dd1f made buffer loading much faster 2019-07-01 22:41:40 -07:00
d5350a04ff runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader 2019-06-30 21:53:06 -07:00
8c22536653 adding another buffer for xy 2019-06-30 01:11:29 -07:00
4de26c702d still dont know why this isn't working 2019-06-18 23:55:21 -07:00
6698c04b58 just gonna do a file read 2019-06-18 00:16:37 -07:00
e8d94e4ba7 fiddling 2019-06-13 00:56:52 -07:00
7a9f08c7ec editing the image via vulkan compute shader 2019-06-12 22:30:10 -07:00
9b266c8d3f moved gpu example to main 2019-06-12 21:22:06 -07:00
ff679e1cab update references 2019-06-12 20:43:29 -07:00
c139121acb moving files 2019-06-12 20:41:40 -07:00
e001f252eb imported shader example 2019-06-11 00:44:33 -07:00
b9f51bab09 Blurs pixels. This is way to slow. Need to SIMD or maybe OpenCV 2019-06-06 23:33:08 -07:00
f844982553 gutted and playing with pixel manipulation 2019-06-06 22:52:56 -07:00
94ce0bcd30 version incompatability 2019-05-07 23:09:58 -07:00
cbfc854dc1 . 2019-02-13 16:21:09 -08:00
070fdb3873 Apparently *self referencial structs* are a big no no in Rust, bummer 2019-01-31 23:27:33 -08:00
21dc0b81ed going to just put all the loading stuff into the EntState 2019-01-31 15:03:24 -08:00
72bf8217ef . 2019-01-31 12:14:09 -08:00
45256f1a0e . 2019-01-30 17:48:11 -08:00
3eda84210d message 2019-01-30 16:23:29 -08:00
2dac8912e4 figuring out who the hell is going to own the texture atlas texture 2019-01-29 23:13:13 -08:00
8d4e2f1c1e debugging reference and ownership issues 2019-01-29 17:49:55 -08:00
4075c95dff yeah that didn't fix it 2019-01-28 22:59:05 -08:00
4d3f48f075 fiddling with the movement 2019-01-28 22:33:58 -08:00
474eb9311e Adding bounding boxes 2019-01-28 16:28:01 -08:00
dc6765af99 . 2019-01-25 17:00:43 -08:00
860ea2deab removed warnings 2019-01-24 16:07:24 -08:00
41b3dd4d0f . 2019-01-24 00:11:33 -08:00
00fe05fcdc Movement 2019-01-23 15:46:34 -08:00
b0d11f98be init 2019-01-21 12:26:24 -08:00