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2e33c9c75e
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event system needs some thinkin
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2020-08-11 00:09:58 -07:00 |
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9eed836083
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moves
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2020-08-10 00:05:20 -07:00 |
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f781c76e7e
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renders
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2020-08-09 23:53:13 -07:00 |
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ccbd21d90b
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compiles, slowly moving everything over to spec stuff
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2020-08-09 23:39:03 -07:00 |
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c52bdc1441
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hulk smashing all these states together for da world
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2020-08-09 22:36:10 -07:00 |
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c10115e7b9
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added hello-world example + modified vkproccessor to live inside specs
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2020-08-08 23:38:44 -07:00 |
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b070a7dd32
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.
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2020-08-08 22:20:43 -07:00 |
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80a8f73d9c
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.
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2020-08-08 16:00:13 -07:00 |
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799e337e37
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slider scales sorta
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2020-08-08 02:23:06 -07:00 |
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0619b79d34
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screenspace coords was much easier than expected
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2020-08-08 01:49:35 -07:00 |
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67b7d98f99
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.
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2020-08-08 00:32:12 -07:00 |
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781a7430bb
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.
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2020-08-06 21:17:34 -07:00 |
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0f760878da
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lets not consume the canvasframe
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2020-08-06 18:42:46 -07:00 |
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0caa685b23
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brainstorming on how to bucket and hand out events
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2020-08-04 19:00:42 -07:00 |
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2ea20c4c0a
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working on piping events through to the rendered sprites, ztesting, focus, etc.
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2020-08-02 22:36:21 -07:00 |
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ea98b7e7d6
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slider rendering
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2020-08-01 22:51:44 -07:00 |
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f3a3be1d99
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added slider thing, broke rendering somehow though
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2020-08-01 20:06:53 -07:00 |
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8da810f23a
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event work + mulling over sprite containers and event notification
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2020-07-31 23:39:25 -07:00 |
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55899f26ad
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need to add gamepad events
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2020-07-30 23:54:04 -07:00 |
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0cce359c28
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going to abstract the events like I did for the vkcaster
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2020-07-30 23:11:56 -07:00 |
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f1d60493f4
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.
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2020-07-29 21:48:12 -07:00 |
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67efffa139
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screenshotting the output
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2020-07-28 19:18:22 -07:00 |
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5916b0d947
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finished updating dependencies
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2020-07-27 23:04:49 -07:00 |
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f5f0346d5c
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sync
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2020-07-27 22:16:25 -07:00 |
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ea52a20fce
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back in the saddle, upgrading dependencies
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2020-07-26 00:47:24 -07:00 |
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77b781df1a
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Revert "adding 3d sprites"
This reverts commit 8c84c08f7e.
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2020-02-27 19:19:15 -08:00 |
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8c84c08f7e
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adding 3d sprites
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2020-02-23 21:44:09 -08:00 |
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b3e092e25a
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Piping just the vertex glyph representation first to test the stencil buffer
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2020-02-22 00:07:58 -08:00 |
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bb8144bb01
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compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
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2020-02-21 20:39:20 -08:00 |
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9ddc88400e
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some fiddling with documentation. Added Poly type
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2020-02-21 19:29:24 -08:00 |
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438f96eb32
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compiles and renders textures again
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2020-02-20 23:55:36 -08:00 |
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fcfa40e335
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bringing docs up to date
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2020-02-13 17:14:29 -08:00 |
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659cd98a1f
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moved over to the enum method of drawing. Not flexible, but type safe
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2020-02-12 00:42:30 -08:00 |
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80c0d323be
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Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
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2020-02-10 23:39:58 -08:00 |
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cd0c1e6052
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oh my god it compiles. A month of brainstorming comes out to a single enum
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2020-02-06 23:38:28 -08:00 |
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1597f0e380
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Sorta want this type of API, but, CanvasFrame would be tied to a single type...
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2020-02-05 22:10:38 -08:00 |
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0c1f513225
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going to save here. re-evaluating drawable now that runtimevertexdef is in
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2020-02-05 20:02:06 -08:00 |
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8fcd26063a
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moved around the file heirarchy to make these handles safer
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2020-02-04 23:02:21 -08:00 |
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bb5617420e
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weird old canvas version hanging around
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2020-02-04 19:56:43 -08:00 |
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dcc0df955e
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.
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2020-01-22 21:45:59 -08:00 |
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83a5e9b997
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lots of refactoring for the dynamic vertex in addition to planning out documentation
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2020-01-22 18:38:45 -08:00 |
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8a83a1f12a
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Getting back up to date
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2020-01-18 22:30:46 -08:00 |
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88b078d1ff
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updated flow chart
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2019-10-17 23:28:37 -07:00 |
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554e8d551e
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Got the vertex definition into the load function. Which is something
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2019-10-15 00:08:43 -07:00 |
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595937d68f
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in the middle of expirimenting with was to implement this drawable api
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2019-10-11 22:46:35 -07:00 |
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1551a53d1e
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piping everything through. Almost done
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2019-10-09 23:06:55 -07:00 |
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e5ba27c353
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diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
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2019-10-09 20:44:56 -07:00 |
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e4a9170515
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compiles
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2019-10-07 20:34:41 -07:00 |
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2fa08bf99e
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refactoring out shaders
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2019-10-07 19:25:47 -07:00 |
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77d30591e6
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still working on getiting these shaders to a usable API
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2019-09-28 21:30:28 -07:00 |
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