Commit Graph

142 Commits

Author SHA1 Message Date
2e33c9c75e event system needs some thinkin 2020-08-11 00:09:58 -07:00
9eed836083 moves 2020-08-10 00:05:20 -07:00
f781c76e7e renders 2020-08-09 23:53:13 -07:00
ccbd21d90b compiles, slowly moving everything over to spec stuff 2020-08-09 23:39:03 -07:00
c52bdc1441 hulk smashing all these states together for da world 2020-08-09 22:36:10 -07:00
c10115e7b9 added hello-world example + modified vkproccessor to live inside specs 2020-08-08 23:38:44 -07:00
b070a7dd32 . 2020-08-08 22:20:43 -07:00
80a8f73d9c . 2020-08-08 16:00:13 -07:00
799e337e37 slider scales sorta 2020-08-08 02:23:06 -07:00
0619b79d34 screenspace coords was much easier than expected 2020-08-08 01:49:35 -07:00
67b7d98f99 . 2020-08-08 00:32:12 -07:00
781a7430bb . 2020-08-06 21:17:34 -07:00
0f760878da lets not consume the canvasframe 2020-08-06 18:42:46 -07:00
0caa685b23 brainstorming on how to bucket and hand out events 2020-08-04 19:00:42 -07:00
2ea20c4c0a working on piping events through to the rendered sprites, ztesting, focus, etc. 2020-08-02 22:36:21 -07:00
ea98b7e7d6 slider rendering 2020-08-01 22:51:44 -07:00
f3a3be1d99 added slider thing, broke rendering somehow though 2020-08-01 20:06:53 -07:00
8da810f23a event work + mulling over sprite containers and event notification 2020-07-31 23:39:25 -07:00
55899f26ad need to add gamepad events 2020-07-30 23:54:04 -07:00
0cce359c28 going to abstract the events like I did for the vkcaster 2020-07-30 23:11:56 -07:00
f1d60493f4 . 2020-07-29 21:48:12 -07:00
67efffa139 screenshotting the output 2020-07-28 19:18:22 -07:00
5916b0d947 finished updating dependencies 2020-07-27 23:04:49 -07:00
f5f0346d5c sync 2020-07-27 22:16:25 -07:00
ea52a20fce back in the saddle, upgrading dependencies 2020-07-26 00:47:24 -07:00
77b781df1a Revert "adding 3d sprites"
This reverts commit 8c84c08f7e.
2020-02-27 19:19:15 -08:00
8c84c08f7e adding 3d sprites 2020-02-23 21:44:09 -08:00
b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer 2020-02-22 00:07:58 -08:00
bb8144bb01 compute is back in. Crashing the nvidia driver on buffer operations in the kernel.... 2020-02-21 20:39:20 -08:00
9ddc88400e some fiddling with documentation. Added Poly type 2020-02-21 19:29:24 -08:00
438f96eb32 compiles and renders textures again 2020-02-20 23:55:36 -08:00
fcfa40e335 bringing docs up to date 2020-02-13 17:14:29 -08:00
659cd98a1f moved over to the enum method of drawing. Not flexible, but type safe 2020-02-12 00:42:30 -08:00
80c0d323be Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle.... 2020-02-10 23:39:58 -08:00
cd0c1e6052 oh my god it compiles. A month of brainstorming comes out to a single enum 2020-02-06 23:38:28 -08:00
1597f0e380 Sorta want this type of API, but, CanvasFrame would be tied to a single type... 2020-02-05 22:10:38 -08:00
0c1f513225 going to save here. re-evaluating drawable now that runtimevertexdef is in 2020-02-05 20:02:06 -08:00
8fcd26063a moved around the file heirarchy to make these handles safer 2020-02-04 23:02:21 -08:00
bb5617420e weird old canvas version hanging around 2020-02-04 19:56:43 -08:00
dcc0df955e . 2020-01-22 21:45:59 -08:00
83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation 2020-01-22 18:38:45 -08:00
8a83a1f12a Getting back up to date 2020-01-18 22:30:46 -08:00
88b078d1ff updated flow chart 2019-10-17 23:28:37 -07:00
554e8d551e Got the vertex definition into the load function. Which is something 2019-10-15 00:08:43 -07:00
595937d68f in the middle of expirimenting with was to implement this drawable api 2019-10-11 22:46:35 -07:00
1551a53d1e piping everything through. Almost done 2019-10-09 23:06:55 -07:00
e5ba27c353 diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering 2019-10-09 20:44:56 -07:00
e4a9170515 compiles 2019-10-07 20:34:41 -07:00
2fa08bf99e refactoring out shaders 2019-10-07 19:25:47 -07:00
77d30591e6 still working on getiting these shaders to a usable API 2019-09-28 21:30:28 -07:00