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2ea20c4c0a
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working on piping events through to the rendered sprites, ztesting, focus, etc.
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2020-08-02 22:36:21 -07:00 |
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f3a3be1d99
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added slider thing, broke rendering somehow though
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2020-08-01 20:06:53 -07:00 |
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f1d60493f4
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.
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2020-07-29 21:48:12 -07:00 |
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5916b0d947
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finished updating dependencies
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2020-07-27 23:04:49 -07:00 |
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ea52a20fce
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back in the saddle, upgrading dependencies
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2020-07-26 00:47:24 -07:00 |
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626eac4e86
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documentation
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2020-03-14 00:38:00 -07:00 |
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db8cbdc77e
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miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
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2020-03-10 18:04:08 -07:00 |
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77b781df1a
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Revert "adding 3d sprites"
This reverts commit 8c84c08f7e.
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2020-02-27 19:19:15 -08:00 |
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8c84c08f7e
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adding 3d sprites
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2020-02-23 21:44:09 -08:00 |
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5dde94cdf9
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working on additive blending for determination of winding order. Saving here because this bug is very pretty
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2020-02-22 01:37:47 -08:00 |
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b3e092e25a
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Piping just the vertex glyph representation first to test the stencil buffer
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2020-02-22 00:07:58 -08:00 |
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9ddc88400e
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some fiddling with documentation. Added Poly type
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2020-02-21 19:29:24 -08:00 |
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438f96eb32
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compiles and renders textures again
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2020-02-20 23:55:36 -08:00 |
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d1051a0ca3
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Switched vertex type to be chosen at the shader load
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2020-02-13 23:37:41 -08:00 |
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fcfa40e335
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bringing docs up to date
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2020-02-13 17:14:29 -08:00 |
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659cd98a1f
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moved over to the enum method of drawing. Not flexible, but type safe
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2020-02-12 00:42:30 -08:00 |
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80c0d323be
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Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
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2020-02-10 23:39:58 -08:00 |
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cd0c1e6052
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oh my god it compiles. A month of brainstorming comes out to a single enum
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2020-02-06 23:38:28 -08:00 |
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1597f0e380
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Sorta want this type of API, but, CanvasFrame would be tied to a single type...
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2020-02-05 22:10:38 -08:00 |
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0c1f513225
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going to save here. re-evaluating drawable now that runtimevertexdef is in
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2020-02-05 20:02:06 -08:00 |
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1fde36e42c
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fixed the glyph panic, this still is very wrong
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2020-02-05 00:15:08 -08:00 |
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8fcd26063a
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moved around the file heirarchy to make these handles safer
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2020-02-04 23:02:21 -08:00 |
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bb5617420e
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weird old canvas version hanging around
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2020-02-04 19:56:43 -08:00 |
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a3ce819cd9
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compiles
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2020-01-22 19:11:09 -08:00 |
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83a5e9b997
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lots of refactoring for the dynamic vertex in addition to planning out documentation
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2020-01-22 18:38:45 -08:00 |
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ffa04d0bb1
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doing some hardcore storming on this dynamic vertex situation
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2019-10-16 23:29:49 -07:00 |
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c4b20bcd79
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Added template dynamic vertex.
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2019-10-15 16:08:17 -07:00 |
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554e8d551e
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Got the vertex definition into the load function. Which is something
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2019-10-15 00:08:43 -07:00 |
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595937d68f
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in the middle of expirimenting with was to implement this drawable api
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2019-10-11 22:46:35 -07:00 |
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1551a53d1e
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piping everything through. Almost done
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2019-10-09 23:06:55 -07:00 |
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e5ba27c353
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diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
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2019-10-09 20:44:56 -07:00 |
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b1b081af87
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working through the pipeline I have going on for the text stuff
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2019-10-08 21:31:57 -07:00 |
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86eb27f86d
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getting the canvasframe set up for text
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2019-10-07 23:34:11 -07:00 |
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e4a9170515
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compiles
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2019-10-07 20:34:41 -07:00 |
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2fa08bf99e
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refactoring out shaders
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2019-10-07 19:25:47 -07:00 |
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77d30591e6
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still working on getiting these shaders to a usable API
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2019-09-28 21:30:28 -07:00 |
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1a247e482a
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breaking out the shader
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2019-09-24 23:22:15 -07:00 |
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5a888a4163
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hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule
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2019-09-24 22:39:24 -07:00 |
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3db8eaf006
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refactoring the shader container. To Trait or not to Trait? Probably Trait
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2019-09-22 01:37:58 -07:00 |
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34c23eebc0
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moved to rust style file tree
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2019-09-21 23:59:43 -07:00 |
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