Commit Graph

40 Commits

Author SHA1 Message Date
2ea20c4c0a working on piping events through to the rendered sprites, ztesting, focus, etc. 2020-08-02 22:36:21 -07:00
f3a3be1d99 added slider thing, broke rendering somehow though 2020-08-01 20:06:53 -07:00
f1d60493f4 . 2020-07-29 21:48:12 -07:00
5916b0d947 finished updating dependencies 2020-07-27 23:04:49 -07:00
ea52a20fce back in the saddle, upgrading dependencies 2020-07-26 00:47:24 -07:00
626eac4e86 documentation 2020-03-14 00:38:00 -07:00
db8cbdc77e miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for 2020-03-10 18:04:08 -07:00
77b781df1a Revert "adding 3d sprites"
This reverts commit 8c84c08f7e.
2020-02-27 19:19:15 -08:00
8c84c08f7e adding 3d sprites 2020-02-23 21:44:09 -08:00
5dde94cdf9 working on additive blending for determination of winding order. Saving here because this bug is very pretty 2020-02-22 01:37:47 -08:00
b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer 2020-02-22 00:07:58 -08:00
9ddc88400e some fiddling with documentation. Added Poly type 2020-02-21 19:29:24 -08:00
438f96eb32 compiles and renders textures again 2020-02-20 23:55:36 -08:00
d1051a0ca3 Switched vertex type to be chosen at the shader load 2020-02-13 23:37:41 -08:00
fcfa40e335 bringing docs up to date 2020-02-13 17:14:29 -08:00
659cd98a1f moved over to the enum method of drawing. Not flexible, but type safe 2020-02-12 00:42:30 -08:00
80c0d323be Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle.... 2020-02-10 23:39:58 -08:00
cd0c1e6052 oh my god it compiles. A month of brainstorming comes out to a single enum 2020-02-06 23:38:28 -08:00
1597f0e380 Sorta want this type of API, but, CanvasFrame would be tied to a single type... 2020-02-05 22:10:38 -08:00
0c1f513225 going to save here. re-evaluating drawable now that runtimevertexdef is in 2020-02-05 20:02:06 -08:00
1fde36e42c fixed the glyph panic, this still is very wrong 2020-02-05 00:15:08 -08:00
8fcd26063a moved around the file heirarchy to make these handles safer 2020-02-04 23:02:21 -08:00
bb5617420e weird old canvas version hanging around 2020-02-04 19:56:43 -08:00
a3ce819cd9 compiles 2020-01-22 19:11:09 -08:00
83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation 2020-01-22 18:38:45 -08:00
ffa04d0bb1 doing some hardcore storming on this dynamic vertex situation 2019-10-16 23:29:49 -07:00
c4b20bcd79 Added template dynamic vertex. 2019-10-15 16:08:17 -07:00
554e8d551e Got the vertex definition into the load function. Which is something 2019-10-15 00:08:43 -07:00
595937d68f in the middle of expirimenting with was to implement this drawable api 2019-10-11 22:46:35 -07:00
1551a53d1e piping everything through. Almost done 2019-10-09 23:06:55 -07:00
e5ba27c353 diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering 2019-10-09 20:44:56 -07:00
b1b081af87 working through the pipeline I have going on for the text stuff 2019-10-08 21:31:57 -07:00
86eb27f86d getting the canvasframe set up for text 2019-10-07 23:34:11 -07:00
e4a9170515 compiles 2019-10-07 20:34:41 -07:00
2fa08bf99e refactoring out shaders 2019-10-07 19:25:47 -07:00
77d30591e6 still working on getiting these shaders to a usable API 2019-09-28 21:30:28 -07:00
1a247e482a breaking out the shader 2019-09-24 23:22:15 -07:00
5a888a4163 hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule 2019-09-24 22:39:24 -07:00
3db8eaf006 refactoring the shader container. To Trait or not to Trait? Probably Trait 2019-09-22 01:37:58 -07:00
34c23eebc0 moved to rust style file tree 2019-09-21 23:59:43 -07:00