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59a945b474
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for some reason can't parse a damn line
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2020-10-11 23:20:07 -07:00 |
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bae64b0851
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fiddling with a parser
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2020-10-11 21:12:59 -07:00 |
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86ce4821a4
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.
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2020-10-10 23:10:03 -07:00 |
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efb786ca8a
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sync
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2020-10-10 15:57:56 -07:00 |
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d1373fc061
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.
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2020-10-09 23:32:40 -07:00 |
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c0b1c2e135
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petgraph
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2020-09-24 23:51:05 -07:00 |
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165a90eba1
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.
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2020-09-24 23:25:20 -07:00 |
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aaef25f710
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how do I make eventing extensible without cluttering this file with standalone functions
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2020-09-19 01:24:00 -07:00 |
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84999130bb
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eventing will be slightly harder
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2020-09-18 00:38:12 -07:00 |
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e7bbf1f1db
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comes together fast when you actually use the library correctly. compute works
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2020-09-18 00:19:17 -07:00 |
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34b5d7b3d0
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rendering works in pure ECS. This is actually pretty sweet. broke compu rendering though
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2020-09-17 23:55:21 -07:00 |
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369a305817
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this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch
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2020-09-14 21:27:00 -07:00 |
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a42d23e5f9
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sync
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2020-08-22 18:47:07 -07:00 |
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28565652c0
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events are coming in. But my dual box thingy is not gonna be the way to go here. I guess it copied the data and they no longer link. Bummer
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2020-08-11 21:56:14 -07:00 |
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9719675465
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added event translation
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2020-08-11 21:21:40 -07:00 |
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2e33c9c75e
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event system needs some thinkin
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2020-08-11 00:09:58 -07:00 |
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9eed836083
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moves
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2020-08-10 00:05:20 -07:00 |
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f781c76e7e
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renders
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2020-08-09 23:53:13 -07:00 |
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ccbd21d90b
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compiles, slowly moving everything over to spec stuff
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2020-08-09 23:39:03 -07:00 |
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c52bdc1441
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hulk smashing all these states together for da world
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2020-08-09 22:36:10 -07:00 |
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c10115e7b9
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added hello-world example + modified vkproccessor to live inside specs
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2020-08-08 23:38:44 -07:00 |
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b070a7dd32
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.
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2020-08-08 22:20:43 -07:00 |
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80a8f73d9c
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.
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2020-08-08 16:00:13 -07:00 |
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799e337e37
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slider scales sorta
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2020-08-08 02:23:06 -07:00 |
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0619b79d34
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screenspace coords was much easier than expected
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2020-08-08 01:49:35 -07:00 |
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67b7d98f99
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.
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2020-08-08 00:32:12 -07:00 |
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781a7430bb
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.
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2020-08-06 21:17:34 -07:00 |
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0f760878da
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lets not consume the canvasframe
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2020-08-06 18:42:46 -07:00 |
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0caa685b23
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brainstorming on how to bucket and hand out events
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2020-08-04 19:00:42 -07:00 |
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2ea20c4c0a
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working on piping events through to the rendered sprites, ztesting, focus, etc.
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2020-08-02 22:36:21 -07:00 |
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ea98b7e7d6
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slider rendering
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2020-08-01 22:51:44 -07:00 |
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f3a3be1d99
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added slider thing, broke rendering somehow though
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2020-08-01 20:06:53 -07:00 |
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8da810f23a
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event work + mulling over sprite containers and event notification
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2020-07-31 23:39:25 -07:00 |
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55899f26ad
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need to add gamepad events
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2020-07-30 23:54:04 -07:00 |
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0cce359c28
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going to abstract the events like I did for the vkcaster
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2020-07-30 23:11:56 -07:00 |
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f1d60493f4
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.
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2020-07-29 21:48:12 -07:00 |
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67efffa139
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screenshotting the output
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2020-07-28 19:18:22 -07:00 |
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5916b0d947
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finished updating dependencies
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2020-07-27 23:04:49 -07:00 |
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f5f0346d5c
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sync
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2020-07-27 22:16:25 -07:00 |
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ea52a20fce
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back in the saddle, upgrading dependencies
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2020-07-26 00:47:24 -07:00 |
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77b781df1a
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Revert "adding 3d sprites"
This reverts commit 8c84c08f7e.
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2020-02-27 19:19:15 -08:00 |
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8c84c08f7e
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adding 3d sprites
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2020-02-23 21:44:09 -08:00 |
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b3e092e25a
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Piping just the vertex glyph representation first to test the stencil buffer
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2020-02-22 00:07:58 -08:00 |
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bb8144bb01
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compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
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2020-02-21 20:39:20 -08:00 |
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9ddc88400e
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some fiddling with documentation. Added Poly type
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2020-02-21 19:29:24 -08:00 |
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438f96eb32
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compiles and renders textures again
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2020-02-20 23:55:36 -08:00 |
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fcfa40e335
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bringing docs up to date
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2020-02-13 17:14:29 -08:00 |
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659cd98a1f
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moved over to the enum method of drawing. Not flexible, but type safe
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2020-02-12 00:42:30 -08:00 |
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80c0d323be
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Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
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2020-02-10 23:39:58 -08:00 |
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cd0c1e6052
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oh my god it compiles. A month of brainstorming comes out to a single enum
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2020-02-06 23:38:28 -08:00 |
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