|
|
937b4fc8ca
|
added texture. looks like copying the one from the compute output isn't going to totally work out of the box
|
2019-07-16 22:33:05 -07:00 |
|
|
|
c8a968f4f6
|
porting over the graphics example
|
2019-07-11 00:29:44 -07:00 |
|
|
|
8c56bda87a
|
struggling with the borrow checker
|
2019-07-06 16:12:39 -07:00 |
|
|
|
f903b741e0
|
separating out vulkan stuff
|
2019-07-02 21:41:50 -07:00 |
|
|
|
b2b486be84
|
so that didn't do what I wanted, essentially a pixelate shader ATM
|
2019-07-02 18:56:02 -07:00 |
|
|
|
e597e8ef1b
|
stupid stupid stupid. buffer write bug
|
2019-07-02 18:07:52 -07:00 |
|
|
|
ceb138c391
|
So it seems like we are constrained to a fixed size buffer?
|
2019-07-02 00:12:35 -07:00 |
|
|
|
20f3075fa8
|
for some reason I broke it. I think it has to do with the glsl layout
|
2019-07-01 23:09:42 -07:00 |
|
|
|
4b85f6dd1f
|
made buffer loading much faster
|
2019-07-01 22:41:40 -07:00 |
|
|
|
d5350a04ff
|
runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
|
2019-06-30 21:53:06 -07:00 |
|
|
|
8c22536653
|
adding another buffer for xy
|
2019-06-30 01:11:29 -07:00 |
|
|
|
4de26c702d
|
still dont know why this isn't working
|
2019-06-18 23:55:21 -07:00 |
|
|
|
e8d94e4ba7
|
fiddling
|
2019-06-13 00:56:52 -07:00 |
|
|
|
7a9f08c7ec
|
editing the image via vulkan compute shader
|
2019-06-12 22:30:10 -07:00 |
|
|
|
9b266c8d3f
|
moved gpu example to main
|
2019-06-12 21:22:06 -07:00 |
|
|
|
c139121acb
|
moving files
|
2019-06-12 20:41:40 -07:00 |
|
|
|
e001f252eb
|
imported shader example
|
2019-06-11 00:44:33 -07:00 |
|