|
|
d1051a0ca3
|
Switched vertex type to be chosen at the shader load
|
2020-02-13 23:37:41 -08:00 |
|
|
|
fcfa40e335
|
bringing docs up to date
|
2020-02-13 17:14:29 -08:00 |
|
|
|
659cd98a1f
|
moved over to the enum method of drawing. Not flexible, but type safe
|
2020-02-12 00:42:30 -08:00 |
|
|
|
80c0d323be
|
Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
|
2020-02-10 23:39:58 -08:00 |
|
|
|
0c1f513225
|
going to save here. re-evaluating drawable now that runtimevertexdef is in
|
2020-02-05 20:02:06 -08:00 |
|
|
|
8fcd26063a
|
moved around the file heirarchy to make these handles safer
|
2020-02-04 23:02:21 -08:00 |
|
|
|
bb5617420e
|
weird old canvas version hanging around
|
2020-02-04 19:56:43 -08:00 |
|
|
|
83a5e9b997
|
lots of refactoring for the dynamic vertex in addition to planning out documentation
|
2020-01-22 18:38:45 -08:00 |
|
|
|
554e8d551e
|
Got the vertex definition into the load function. Which is something
|
2019-10-15 00:08:43 -07:00 |
|
|
|
595937d68f
|
in the middle of expirimenting with was to implement this drawable api
|
2019-10-11 22:46:35 -07:00 |
|
|
|
1551a53d1e
|
piping everything through. Almost done
|
2019-10-09 23:06:55 -07:00 |
|
|
|
e5ba27c353
|
diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
|
2019-10-09 20:44:56 -07:00 |
|
|
|
34c23eebc0
|
moved to rust style file tree
|
2019-09-21 23:59:43 -07:00 |
|
|
|
fa2c9397bf
|
I need to impl a private module so I can have a private get_paths
|
2019-09-21 23:33:56 -07:00 |
|
|
|
54fff9a4e9
|
stencil buffer is added, but not working for invert
|
2019-09-18 18:53:45 -07:00 |
|
|
|
df2543bc8d
|
fixed depth buffering for images
|
2019-09-11 22:39:25 -07:00 |
|
|
|
f6adbd80d1
|
depth buffer compiles and switched to 3d vertices
|
2019-09-11 22:04:43 -07:00 |
|
|
|
5f2092ef21
|
fixed 0,1 coord issue. Going to test multiple vertex buffers now
|
2019-09-10 22:04:13 -07:00 |
|
|
|
9043c2cd3c
|
removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
|
2019-09-10 21:13:48 -07:00 |
|
|
|
3f14555c99
|
texturing works, next will be images
|
2019-08-30 00:50:45 -07:00 |
|
|
|
0357296771
|
more refactoring, compiles.
|
2019-08-29 22:22:10 -07:00 |
|
|
|
a3607ebc7d
|
Most of the compute side is mocked up and compiling.
|
2019-08-28 00:35:36 -07:00 |
|
|
|
9b8d5cd828
|
have the api of the compu somewhat figured out. Need to weigh my options on texture, buffer, and image handles and how I'm going to get them from the vkprocessor
|
2019-08-27 21:48:21 -07:00 |
|
|
|
c39994a7ae
|
more brainstorming on how spriting and computing is going to work
|
2019-08-27 01:46:25 -07:00 |
|
|
|
be20f3ae2a
|
sprites are working, but the implementation is pretty bad
|
2019-08-11 21:30:44 -07:00 |
|
|
|
0be20eb959
|
removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
|
2019-08-11 17:23:58 -07:00 |
|
|
|
dfd4cbb6a2
|
Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports
|
2019-08-11 16:37:14 -07:00 |
|
|
|
2207c41956
|
Brainstorming the design.
|
2019-08-07 23:36:52 -07:00 |
|
|
|
c5b3c29ad4
|
in the midst of a very messy refactor of the way i build the command buffer
|
2019-08-06 23:23:36 -07:00 |
|
|
|
1f33d96ae5
|
Added sprite and better vertex format. works, but now I lost texturing
|
2019-08-05 18:08:58 -07:00 |
|