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fa2c9397bf
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I need to impl a private module so I can have a private get_paths
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2019-09-21 23:33:56 -07:00 |
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54fff9a4e9
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stencil buffer is added, but not working for invert
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2019-09-18 18:53:45 -07:00 |
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df2543bc8d
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fixed depth buffering for images
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2019-09-11 22:39:25 -07:00 |
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f6adbd80d1
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depth buffer compiles and switched to 3d vertices
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2019-09-11 22:04:43 -07:00 |
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5f2092ef21
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fixed 0,1 coord issue. Going to test multiple vertex buffers now
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2019-09-10 22:04:13 -07:00 |
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9043c2cd3c
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removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
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2019-09-10 21:13:48 -07:00 |
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3f14555c99
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texturing works, next will be images
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2019-08-30 00:50:45 -07:00 |
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0357296771
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more refactoring, compiles.
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2019-08-29 22:22:10 -07:00 |
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a3607ebc7d
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Most of the compute side is mocked up and compiling.
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2019-08-28 00:35:36 -07:00 |
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9b8d5cd828
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have the api of the compu somewhat figured out. Need to weigh my options on texture, buffer, and image handles and how I'm going to get them from the vkprocessor
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2019-08-27 21:48:21 -07:00 |
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c39994a7ae
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more brainstorming on how spriting and computing is going to work
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2019-08-27 01:46:25 -07:00 |
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be20f3ae2a
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sprites are working, but the implementation is pretty bad
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2019-08-11 21:30:44 -07:00 |
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0be20eb959
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removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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2019-08-11 17:23:58 -07:00 |
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dfd4cbb6a2
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Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports
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2019-08-11 16:37:14 -07:00 |
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2207c41956
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Brainstorming the design.
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2019-08-07 23:36:52 -07:00 |
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c5b3c29ad4
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in the midst of a very messy refactor of the way i build the command buffer
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2019-08-06 23:23:36 -07:00 |
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1f33d96ae5
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Added sprite and better vertex format. works, but now I lost texturing
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2019-08-05 18:08:58 -07:00 |
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