[−][src]Crate line_drawing
A collection of line-drawing algorithms for use in graphics and video games.
Currently implemented:
Bresenham- An implementation of Bresenham's line algorithm.Bresenham3d- A 3-Dimensional implementation of bresenham.BresenhamCircle- Bresenham's circle algorithm.Midpoint- The mid-point line algorithm.WalkGridandSupercover- implemented from this article by Red Blob Games.WalkVoxels- A similar 3-Dimensional algorithm that only takes orthogonal steps.XiaolinWu- Xiaolin Wu's line algorithm.
Modules
| octant | A simple octant struct for transforming line points. |
| steps | An iterator that returns |
Structs
| Bresenham | An implementation of Bresenham's line algorithm. |
| Bresenham3d | An 3-D implementation of bresenham, sourced from this site. |
| BresenhamCircle | An implementation of Bresenham's circle algorithm. |
| Midpoint | An implementation of the mid-point line drawing algorithm. |
| Supercover | Like |
| WalkGrid | Walk along a grid, taking only orthogonal steps. |
| WalkVoxels | Walk between two voxels, taking orthogonal steps and visiting all voxels in between. |
| XiaolinWu | An implementation of Xiaolin Wu's line algorithm. |
Enums
| VoxelOrigin | Where the center of the voxel is, at the center or a corner. |
Traits
| FloatNum | All the floating-point primitives. |
| SignedNum | All the signed integer primitives. |
Type Definitions
| Point | A point in 2D space. |
| Voxel | An point in 3D space. |