20 lines
355 B
GLSL
20 lines
355 B
GLSL
#version 450
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// SIMPLE IMAGE : VERTEX SHADER
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// These come in from the vertex definition
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layout(location = 0) in vec3 v_position;
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layout(location = 1) in vec2 ti_position;
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// These are made up in the shader themselves
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layout(location = 0) out vec2 img_coords;
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void main() {
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gl_Position = vec4(v_position, 1.0);
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img_coords = ti_position;
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}
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