bleck, reverting
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@@ -22,7 +22,7 @@ private:
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sf::Uint8* _pixelArray;
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sf::Sprite pixel_array_sprite;
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sf::Texture pixel_array_texture;
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Explorer* explorer;
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// Art assets
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@@ -1,10 +1,11 @@
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#include "Explorer.h"
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#include <iostream>
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Explorer::Explorer(Map* map_) {
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Explorer::Explorer(Map* map_){
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color = sf::Color::Blue;
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position = sf::Vector2i(10, 10);
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map = map_;
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pather = new Pather(map_);
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}
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@@ -24,7 +25,7 @@ bool Explorer::move() {
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// While there are moves for us to take
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if (!movement_stack.empty()) {
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bool valid = false; // If the next move is valid, collision
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int x = movement_stack.top();
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int x = movement_stack.front();
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switch (x) {
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@@ -59,13 +60,13 @@ bool Explorer::move() {
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std::cout << "Path blocked" << std::endl;
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// Flush the moves list
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while(!movement_stack.empty()) {
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movement_stack.pop();
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movement_stack.pop_front();
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}
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return false;
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}
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// If everything went well, pop and return true
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movement_stack.pop();
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movement_stack.pop_front();
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return true;
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}
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else
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@@ -74,6 +75,6 @@ bool Explorer::move() {
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// A*
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bool Explorer::plan(sf::Vector2i destination_) {
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movement_stack = pather->pathTo(position, destination_);
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return true;
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}
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@@ -2,6 +2,7 @@
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#include <SFML/Graphics.hpp>
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#include <stack>
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#include "Map.h"
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#include "Pather.h"
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class Explorer {
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public:
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@@ -13,8 +14,9 @@ private:
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sf::Color color;
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sf::Vector2i position;
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Map* map;
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Pather* pather;
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std::stack<int> movement_stack;
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std::deque<int> movement_stack;
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bool move();
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bool plan(sf::Vector2i destination_);
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};
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@@ -100,6 +100,10 @@ Pather::Pather(Map* map_) {
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map = map_;
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}
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Pather::Pather() {
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}
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Pather::~Pather() {
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}
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@@ -107,7 +111,7 @@ sf::Vector2i Pather::getEndNodePosition() {
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return end_node->xy;
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}
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std::vector<int> Pather::pathTo(sf::Vector2i start, sf::Vector2i end) {
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std::deque<int> Pather::pathTo(sf::Vector2i start, sf::Vector2i end) {
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// Clear the visited map for erroneous data
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for (int i = 0; i < Map::CELLS_WIDTH; i++) {
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@@ -129,13 +133,13 @@ std::vector<int> Pather::pathTo(sf::Vector2i start, sf::Vector2i end) {
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openList.emplace(start_node, 0);
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early_exit = false;
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//path_list = Loop();
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path_list = loop();
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return path_list;
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}
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std::vector<int> Pather::loop() {
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std::deque<int> Pather::loop() {
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while (!openList.empty() && !early_exit) {
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// Early exit jankyness, need to change this
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if (closedList.size() > 3000) {
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@@ -172,17 +176,17 @@ std::vector<int> Pather::loop() {
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}
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}
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std::vector<int> return_path = returnPath();
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std::deque<int> return_path = returnPath();
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if (no_path || return_path.empty()) {
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return std::vector<int>(0, 0);
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std::cout << " no return path " << std::endl;
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return return_path;
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}
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return return_path;
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}
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std::vector<int> Pather::returnPath() {
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std::vector<int> path;
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std::deque<int> Pather::returnPath() {
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std::deque<int> path;
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while (active_node != nullptr) {
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path.push_back(active_node->cameFrom);
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@@ -29,6 +29,7 @@ private:
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class Pather {
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public:
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Pather(Map* map_);
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Pather();
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~Pather();
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Map* map;
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@@ -37,9 +38,9 @@ public:
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std::unordered_map<node*, int> closedList;
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int visitedMap[App::WINDOW_HEIGHT][App::WINDOW_WIDTH];
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std::vector<int> pathTo(sf::Vector2i start, sf::Vector2i end);
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std::vector<int> loop();
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std::vector<int> returnPath();
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std::deque<int> pathTo(sf::Vector2i start, sf::Vector2i end);
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std::deque<int> loop();
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std::deque<int> returnPath();
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sf::Vector2i getEndNodePosition();
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@@ -51,7 +52,7 @@ public:
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private:
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std::vector<int> path_list;
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std::deque<int> path_list;
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node* end_node;
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};
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@@ -1,6 +1,7 @@
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include "App.h"
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#include "Pather.h"
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int main()
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{
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