Multithreaded, I think the hangup now is sprite drawing, but it looks much more impressive now. So i'm happy
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@@ -4,8 +4,8 @@
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class Node {
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public:
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static const int x_bound = 150;
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static const int y_bound = 150;
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static const int x_bound = 1000;
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static const int y_bound = 1000;
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Node(sf::Vector2i position_);
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~Node();
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