Still some funky stuff going on off screen, probably because I'm abusing the hell out of the way OpenCL handles out of bounds arrays. But I consider this a rousing success
This commit is contained in:
@@ -67,7 +67,7 @@ int main(int argc, char* argv[])
|
||||
int WINDOW_Y = 1000;
|
||||
int GRID_WIDTH = 1000;
|
||||
int GRID_HEIGHT = 1000;
|
||||
int WORKER_SIZE = 1000;
|
||||
int WORKER_SIZE = 2000;
|
||||
|
||||
// ============================== OpenCL Setup ==================================================================
|
||||
|
||||
@@ -147,7 +147,7 @@ int main(int argc, char* argv[])
|
||||
|
||||
// Setup the rng
|
||||
std::mt19937 rng(time(NULL));
|
||||
std::uniform_int_distribution<int> rgen(0, 4); // 25% chance
|
||||
std::uniform_int_distribution<int> rgen(0, 20); // 25% chance
|
||||
|
||||
// Init the grid
|
||||
char* grid = new char[GRID_WIDTH * GRID_HEIGHT* 2];
|
||||
@@ -179,11 +179,21 @@ int main(int argc, char* argv[])
|
||||
|
||||
|
||||
int err = 0;
|
||||
cl_mem inputBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, &err);
|
||||
cl_mem workerCountBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &WORKER_SIZE, &err);
|
||||
cl_mem gridWidthBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_WIDTH, &err);
|
||||
cl_mem gridHeightBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_HEIGHT, &err);
|
||||
|
||||
status = clSetKernelArg(kernel, 0, sizeof(cl_mem), (void *)&inputBuffer);
|
||||
status = clSetKernelArg(kernel, 1, sizeof(cl_mem), (void *)&workerCountBuffer);
|
||||
status = clSetKernelArg(kernel, 2, sizeof(cl_mem), (void *)&gridWidthBuffer);
|
||||
status = clSetKernelArg(kernel, 3, sizeof(cl_mem), (void *)&gridHeightBuffer);
|
||||
|
||||
sf::Uint8* pixel_array = new sf::Uint8[WINDOW_X * WINDOW_Y * 4];
|
||||
sf::Texture texture;
|
||||
texture.create(WINDOW_X, WINDOW_Y);
|
||||
sf::Sprite sprite(texture);
|
||||
|
||||
|
||||
// ===================================== Loop ==================================================================
|
||||
while (window.isOpen()) {
|
||||
@@ -209,47 +219,21 @@ int main(int argc, char* argv[])
|
||||
|
||||
// ======================================= OpenCL Shtuff =============================================
|
||||
|
||||
// Implicit dead node color
|
||||
window.clear(sf::Color(49, 68, 72));
|
||||
|
||||
cl_mem inputBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, &err);
|
||||
cl_mem workerCountBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &WORKER_SIZE, &err);
|
||||
cl_mem gridWidthBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_WIDTH, &err);
|
||||
cl_mem gridHeightBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_HEIGHT, &err);
|
||||
|
||||
|
||||
status = clSetKernelArg(kernel, 0, sizeof(cl_mem), (void *)&inputBuffer);
|
||||
status = clSetKernelArg(kernel, 1, sizeof(cl_mem), (void *)&workerCountBuffer);
|
||||
status = clSetKernelArg(kernel, 2, sizeof(cl_mem), (void *)&gridWidthBuffer);
|
||||
status = clSetKernelArg(kernel, 3, sizeof(cl_mem), (void *)&gridHeightBuffer);
|
||||
|
||||
// Update the data in GPU memory
|
||||
status = clEnqueueWriteBuffer(commandQueue, inputBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, NULL, 0, NULL);
|
||||
|
||||
|
||||
// Work size, for each y line
|
||||
size_t global_work_size[1] = { GRID_HEIGHT };
|
||||
size_t global_work_size[1] = { WORKER_SIZE };
|
||||
|
||||
// Run the kernel
|
||||
status = clEnqueueNDRangeKernel(commandQueue, kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
|
||||
|
||||
// Get output, put back into grid
|
||||
//cl_mem outputBuffer = clCreateBuffer(context, CL_MEM_WRITE_ONLY, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), grid, NULL);
|
||||
status = clEnqueueReadBuffer(commandQueue, inputBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, 0, NULL, NULL);
|
||||
|
||||
// Temporary
|
||||
status = clReleaseMemObject(inputBuffer);
|
||||
status = clReleaseMemObject(workerCountBuffer);
|
||||
status = clReleaseMemObject(gridWidthBuffer);
|
||||
status = clReleaseMemObject(gridHeightBuffer);
|
||||
|
||||
// Swap status's
|
||||
for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
|
||||
grid[i] = grid[i + 1];
|
||||
}
|
||||
|
||||
sf::Sprite sprite(texture);
|
||||
|
||||
for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
|
||||
|
||||
if (grid[i] == 1) {
|
||||
|
||||
pixel_array[(i/ 2) * 4] = 255; // R?
|
||||
@@ -268,13 +252,6 @@ int main(int argc, char* argv[])
|
||||
|
||||
texture.update(pixel_array);
|
||||
window.draw(sprite);
|
||||
|
||||
//for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
|
||||
// if (grid[i] == 1) {
|
||||
// live_node.setPosition(sf::Vector2f(((i / 2) % GRID_WIDTH), (i / 2) / GRID_WIDTH));
|
||||
// window.draw(live_node);
|
||||
// }
|
||||
//}
|
||||
|
||||
frame_count++;
|
||||
window.display();
|
||||
@@ -282,7 +259,11 @@ int main(int argc, char* argv[])
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Temporary
|
||||
status = clReleaseMemObject(inputBuffer);
|
||||
status = clReleaseMemObject(workerCountBuffer);
|
||||
status = clReleaseMemObject(gridWidthBuffer);
|
||||
status = clReleaseMemObject(gridHeightBuffer);
|
||||
|
||||
/*Step 12: Clean the resources.*/
|
||||
status = clReleaseKernel(kernel); //Release kernel.
|
||||
|
||||
Reference in New Issue
Block a user