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conways-game-of-life-gpu/Conway_OpenCL/fragment_shader.sh

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#version 330 core
in vec3 ourColor;
in vec2 TexCoord;
out vec4 color;
// Texture samplers
uniform sampler2D ourTexture1;
void main()
{
// Linearly interpolate between both textures (second texture is only slightly combined)
//color = vec4(1.0f, 0.5f, 0.2f, 1.0f);
color = texture(ourTexture1, TexCoord);
}