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master
| Author | SHA1 | Date | |
|---|---|---|---|
| 6edbb3646f | |||
| 100dcaf79d |
13
Assets/floppy-resources.conf
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group=floppy-resources
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[file]
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filename=shaders/pipe_shader.frag
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alias=pipe_shader.frag
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[file]
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filename=shaders/pipe_shader.vert
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alias=pipe_shader.vert
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[file]
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filename=images/bird.png
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alias=bird.png
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12
Assets/resources.conf
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group=texturedquad-data
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[file]
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filename=shaders/TexturedQuadShader.frag
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alias=TexturedQuadShader.frag
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[file]
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filename=shaders/TexturedQuadShader.vert
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alias=TexturedQuadShader.vert
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[file]
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filename=stone.tga
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11
Assets/shaders/TexturedQuadShader.frag
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@@ -0,0 +1,11 @@
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uniform vec3 color = vec3(1.0, 1.0, 1.0);
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uniform sampler2D textureData;
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in vec2 interpolatedTextureCoordinates;
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out vec4 fragmentColor;
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void main() {
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fragmentColor.rgb = color*texture(textureData, interpolatedTextureCoordinates).rgb;
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fragmentColor.a = 1.0;
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}
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10
Assets/shaders/TexturedQuadShader.vert
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layout(location = 0) in vec4 position;
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layout(location = 1) in vec2 textureCoordinates;
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out vec2 interpolatedTextureCoordinates;
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void main() {
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interpolatedTextureCoordinates = textureCoordinates;
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gl_Position = position;
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}
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BIN
Assets/stone.tga
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After Width: | Height: | Size: 192 KiB |
@@ -10,31 +10,37 @@ set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/modules/" ${CMAKE_MODULE_PATH} ${CM
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# Add Corrade as a subproject
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# Add Corrade as a subproject
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add_subdirectory(corrade EXCLUDE_FROM_ALL)
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add_subdirectory(corrade EXCLUDE_FROM_ALL)
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set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)
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# Add Magnum as a subproject, enable Sdl2Application
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# Add Magnum as a subproject, enable Sdl2Application
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set(MAGNUM_WITH_SDL2APPLICATION ON CACHE BOOL "" FORCE)
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set(MAGNUM_WITH_SDL2APPLICATION ON CACHE BOOL "" FORCE)
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set(MAGNUM_WITH_TGAIMPORTER ON CACHE BOOL "" FORCE)
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add_subdirectory(magnum EXCLUDE_FROM_ALL)
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add_subdirectory(magnum EXCLUDE_FROM_ALL)
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find_package(Magnum REQUIRED GL Sdl2Application Trade TgaImporter)
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find_package(Magnum REQUIRED GL Sdl2Application)
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message(STATUS "Magnum found: ${MAGNUM_FOUND}")
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message(STATUS "Magnum found: ${MAGNUM_FOUND}")
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set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)
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corrade_add_resource(RESOURCES Assets/resources.conf)
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include_directories(include)
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# Set the sources, allows VS to filter them properly
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file(GLOB SOURCES "src/*.cpp")
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file(GLOB HEADERS "src/*.h")
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include_directories(include)
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# Set the sources, allows VS to filter them properly
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add_executable(${PNAME} ${SOURCES}
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file(GLOB SOURCES "*.cpp")
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${RESOURCES})
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file(GLOB HEADERS "*.h")
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add_executable(${PNAME} ${SOURCES} Bird.cpp Bird.h Pipe.cpp Pipe.h)
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message(STATUS "sources: ${SOURCES}")
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add_dependencies(${PNAME} Magnum::TgaImporter)
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target_link_libraries(${PNAME} PRIVATE
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target_link_libraries(${PNAME} PRIVATE
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Corrade::Main
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Magnum::Application
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Magnum::Application
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Magnum::GL
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Magnum::GL
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Magnum::Magnum)
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Magnum::Magnum
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Magnum::Trade)
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# Link CL, GL, and SFML
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target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
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# Setup to use C++11 + others
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# Setup to use C++11 + others
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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@@ -1,9 +1,5 @@
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//#ifndef FLOPPY_BIRD_BIRD_H
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#pragma once
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//#define FLOPPY_BIRD_BIRD_H
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//
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//#include <SFML/Graphics/Sprite.hpp>
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//#include <SFML/Graphics/Texture.hpp>
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//#include <SFML/Graphics/RenderTarget.hpp>
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//#include <memory>
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//#include <memory>
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//
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//
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//const float gravity = 9.8;
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//const float gravity = 9.8;
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@@ -26,5 +22,3 @@
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// virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
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// virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
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//};
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//};
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//
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//
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//
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//#endif //FLOPPY_BIRD_BIRD_H
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22
src/QuadShader.cpp
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#include "QuadShader.h"
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QuadShader::QuadShader() {
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MAGNUM_ASSERT_GL_VERSION_SUPPORTED(GL::Version::GL330);
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const Utility::Resource rs{"texturedquad-data"};
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GL::Shader vert{GL::Version::GL330, GL::Shader::Type::Vertex};
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GL::Shader frag{GL::Version::GL330, GL::Shader::Type::Fragment};
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vert.addSource(rs.getString("TexturedQuadShader.vert"));
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frag.addSource(rs.getString("TexturedQuadShader.frag"));
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CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile() && frag.compile());
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attachShaders({vert, frag});
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CORRADE_INTERNAL_ASSERT_OUTPUT(link());
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_colorUniform = uniformLocation("color");
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setUniform(uniformLocation("textureData"), TextureUnit);
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}
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52
src/QuadShader.h
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#pragma once
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#include <Magnum/GL/DefaultFramebuffer.h>
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#include <Magnum/Platform/Sdl2Application.h>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/StringView.h>
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#include <Corrade/PluginManager/Manager.h>
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#include <Corrade/Utility/Resource.h>
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#include <Magnum/ImageView.h>
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#include <Magnum/GL/Buffer.h>
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#include <Magnum/GL/DefaultFramebuffer.h>
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#include <Magnum/GL/Mesh.h>
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#include <Magnum/GL/Texture.h>
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#include <Magnum/GL/TextureFormat.h>
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#include <Magnum/Platform/Sdl2Application.h>
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#include <Magnum/Trade/AbstractImporter.h>
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#include <Magnum/Trade/ImageData.h>
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#include <Magnum/GL/Texture.h>
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#include <Magnum/Math/Color.h>
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#include <Corrade/Containers/Iterable.h>
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#include <Corrade/Containers/StringView.h>
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#include <Corrade/Containers/StringStl.h>
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#include <Corrade/Utility/Resource.h>
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#include <Magnum/GL/Context.h>
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#include <Magnum/GL/Shader.h>
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#include <Magnum/GL/Version.h>
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#include <Magnum/GL/AbstractShaderProgram.h>
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using namespace Magnum;
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class QuadShader: public GL::AbstractShaderProgram {
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public:
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typedef GL::Attribute<0, Vector2> Position;
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typedef GL::Attribute<1, Vector2> TextureCoordinates;
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explicit QuadShader();
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QuadShader& setColor(const Color3& color) {
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setUniform(_colorUniform, color);
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return *this;
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}
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QuadShader& bindTexture(GL::Texture2D& texture) {
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texture.bind(TextureUnit);
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return *this;
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}
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private:
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enum: Int { TextureUnit = 0 };
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Int _colorUniform;
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};
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@@ -14,8 +14,31 @@
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#include <Magnum/GL/DefaultFramebuffer.h>
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#include <Magnum/GL/DefaultFramebuffer.h>
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#include <Magnum/Platform/Sdl2Application.h>
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#include <Magnum/Platform/Sdl2Application.h>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/StringView.h>
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#include <Corrade/PluginManager/Manager.h>
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#include <Corrade/Utility/Resource.h>
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#include <Magnum/ImageView.h>
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#include <Magnum/GL/Buffer.h>
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#include <Magnum/GL/DefaultFramebuffer.h>
|
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#include <Magnum/GL/Mesh.h>
|
||||||
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#include <Magnum/GL/Texture.h>
|
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#include <Magnum/GL/TextureFormat.h>
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#include <Magnum/Platform/Sdl2Application.h>
|
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#include <Magnum/Trade/AbstractImporter.h>
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#include <Magnum/Trade/ImageData.h>
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#include <Magnum/GL/AbstractShaderProgram.h>
|
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#include <Magnum/GL/Texture.h>
|
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#include <Magnum/Math/Color.h>
|
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#include <Corrade/Containers/Iterable.h>
|
||||||
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#include <Corrade/Containers/StringView.h>
|
||||||
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#include <Corrade/Containers/StringStl.h>
|
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#include <Corrade/Utility/Resource.h>
|
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#include <Magnum/GL/Context.h>
|
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#include <Magnum/GL/Shader.h>
|
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#include <Magnum/GL/Version.h>
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using namespace Magnum;
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#include "QuadShader.h"
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class MyApplication: public Platform::Application {
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class MyApplication: public Platform::Application {
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public:
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public:
|
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@@ -23,10 +46,55 @@ public:
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|||||||
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|
||||||
private:
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private:
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void drawEvent() override;
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void drawEvent() override;
|
||||||
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|
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GL::Mesh _mesh;
|
||||||
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QuadShader _shader;
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GL::Texture2D _texture;
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};
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};
|
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MyApplication::MyApplication(const Arguments& arguments): Platform::Application{arguments} {
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MyApplication::MyApplication(const Arguments& arguments): Platform::Application{arguments} {
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/* TODO: Add your initialization code here */
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// =============== Vertex and index buffer stuff =====================
|
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struct QuadVertex {
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Vector2 position;
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Vector2 textureCoordinates;
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};
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const QuadVertex vertices[] {
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{{ 0.5f, -0.5f}, {1.0f, 0.0f}}, /* Bottom right */
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{{ 0.5f, 0.5f}, {1.0f, 1.0f}}, /* Top right */
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{{-0.5f, -0.5f}, {0.0f, 0.0f}}, /* Bottom left */
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||||||
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{{-0.5f, 0.5f}, {0.0f, 1.0f}} /* Top left */
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||||||
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};
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||||||
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const UnsignedInt indices[]{ /* 3--1 1 */
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||||||
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0, 1, 2, /* | / /| */
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||||||
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2, 1, 3 /* |/ / | */
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||||||
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}; /* 2 2--0 */
|
||||||
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|
||||||
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_mesh.setCount(Containers::arraySize(indices))
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.addVertexBuffer(GL::Buffer{vertices}, 0,
|
||||||
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QuadShader::Position{},
|
||||||
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QuadShader::TextureCoordinates{})
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||||||
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.setIndexBuffer(GL::Buffer{indices}, 0,
|
||||||
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GL::MeshIndexType::UnsignedInt);
|
||||||
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|
||||||
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// ====================== Materials, resources, Textures =======================
|
||||||
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|
||||||
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PluginManager::Manager<Trade::AbstractImporter> manager;
|
||||||
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Containers::Pointer<Trade::AbstractImporter> importer =
|
||||||
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manager.loadAndInstantiate("TgaImporter");
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||||||
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const Utility::Resource rs{"texturedquad-data"};
|
||||||
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if(!importer || !importer->openData(rs.getRaw("stone.tga")))
|
||||||
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std::exit(1);
|
||||||
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|
||||||
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Containers::Optional<Trade::ImageData2D> image = importer->image2D(0);
|
||||||
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CORRADE_INTERNAL_ASSERT(image);
|
||||||
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|
||||||
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_texture.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
||||||
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.setMagnificationFilter(GL::SamplerFilter::Linear)
|
||||||
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.setMinificationFilter(GL::SamplerFilter::Linear)
|
||||||
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.setStorage(1, GL::textureFormat(image->format()), image->size())
|
||||||
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.setSubImage(0, {}, *image);
|
||||||
}
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}
|
||||||
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|
||||||
void MyApplication::drawEvent() {
|
void MyApplication::drawEvent() {
|
||||||
@@ -35,7 +103,12 @@ void MyApplication::drawEvent() {
|
|||||||
GL::Renderer::setClearColor(Color4::red());
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GL::Renderer::setClearColor(Color4::red());
|
||||||
GL::defaultFramebuffer.clear(GL::FramebufferClear::Color);
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GL::defaultFramebuffer.clear(GL::FramebufferClear::Color);
|
||||||
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|
||||||
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using namespace Math::Literals;
|
||||||
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|
||||||
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_shader
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||||||
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.setColor(0xffb2b2_rgbf)
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||||||
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.bindTexture(_texture)
|
||||||
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.draw(_mesh);
|
||||||
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|
||||||
swapBuffers();
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swapBuffers();
|
||||||
}
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}
|
||||||