11 lines
233 B
GLSL
11 lines
233 B
GLSL
layout(location = 0) in vec4 position;
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layout(location = 1) in vec2 textureCoordinates;
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out vec2 interpolatedTextureCoordinates;
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void main() {
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interpolatedTextureCoordinates = textureCoordinates;
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gl_Position = position;
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}
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