Commit Graph

24 Commits

Author SHA1 Message Date
2c9ce75b8b rotation from physics 2021-02-13 21:54:59 -08:00
b18ea7371a camera sorta works using the old voxel-raycaster style of spherical coords 2021-02-13 20:51:14 -08:00
9c48da280c Bam! Camera movement, pure jank implementation but on the right track 2021-02-13 01:34:49 -08:00
189805dd13 lots of skeleton stuff. lots of hacking. mostly hacking 2021-02-12 00:27:11 -08:00
9f4c8a856c Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected! 2021-02-10 22:19:26 -08:00
fe45a9f166 small amount of cleanup, nphysics also seems to be getting phased out for rapier 2021-02-09 19:35:49 -08:00
76a21ec73b adding physics and collision 2021-02-04 23:55:38 -08:00
f3e308cb2f resizing fixed 2021-02-04 22:00:14 -08:00
e2c459872f cleanup. bringing in ncollider 2021-02-04 20:04:52 -08:00
9dffd6797c and the problem was a query that I mis-typed. damn 2021-02-04 19:18:14 -08:00
3d87d11485 still trying to get this thing to render. it, for a split second rendered correctly. But now no dice.. 2021-02-04 00:31:30 -08:00
8d7a62da7f uncommented and fixed the lights, but everything still is mega-dark 2021-02-03 22:56:38 -08:00
80ac21e9d3 Houstin, we have rendering. 2021-02-03 22:01:21 -08:00
60a950abe2 rendering is back, now to render the entities 2021-02-02 01:15:37 -08:00
df13db5270 ECS'ing it up, lost rendering though, bummer 2021-02-02 00:46:47 -08:00
a38c8e3f36 bit more tweaking, need to get the entity component running through the render function now 2021-02-01 00:19:19 -08:00
f933fe8312 lots of hacking and gutting, but it compiles 2021-01-31 23:59:23 -08:00
3585c053ae hacking 2021-01-31 02:08:53 -08:00
f44f8201b9 hacking 2021-01-31 00:03:14 -08:00
36945597c5 more hacking 2021-01-27 18:44:10 -08:00
9ebaece426 refactor 2021-01-26 18:12:12 -08:00
77dcf1faf9 ripping up the example 2021-01-03 22:41:33 -08:00
7fc761ef9c runs 2021-01-02 01:10:39 -08:00
82b68101b2 init 2021-01-02 00:10:29 -08:00