Commit Graph

32 Commits

Author SHA1 Message Date
813a5c5e64 that's how it's done, this winit shim is pretty small so I'mma just steal it and substitute my custom events in my own local winit shim 2021-02-14 23:29:53 -08:00
6fb6e433fb renders great. need to 2 step it so I can render in the other systems, and figure out how to get winit events into the system. bleh 2021-02-14 22:33:38 -08:00
0a7fe889d2 got stuff on the screen, but imgui aint happy 2021-02-14 21:58:24 -08:00
2370ce4974 halfway through imgui, the context is really not ergonomic 2021-02-14 18:07:26 -08:00
60ab3bebd8 upgraded to 0.7.0 2021-02-14 14:37:58 -08:00
a7c74fc47e going to update wgpu 2021-02-14 13:55:10 -08:00
9824c1ad61 should a directional light even have roll? 2021-02-13 23:28:45 -08:00
9665a70bac going to switch the lights over to using position, or maybe flesh out directional light more 2021-02-13 23:05:45 -08:00
2c9ce75b8b rotation from physics 2021-02-13 21:54:59 -08:00
b18ea7371a camera sorta works using the old voxel-raycaster style of spherical coords 2021-02-13 20:51:14 -08:00
9c48da280c Bam! Camera movement, pure jank implementation but on the right track 2021-02-13 01:34:49 -08:00
189805dd13 lots of skeleton stuff. lots of hacking. mostly hacking 2021-02-12 00:27:11 -08:00
9f4c8a856c Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected! 2021-02-10 22:19:26 -08:00
fe45a9f166 small amount of cleanup, nphysics also seems to be getting phased out for rapier 2021-02-09 19:35:49 -08:00
76a21ec73b adding physics and collision 2021-02-04 23:55:38 -08:00
f3e308cb2f resizing fixed 2021-02-04 22:00:14 -08:00
e2c459872f cleanup. bringing in ncollider 2021-02-04 20:04:52 -08:00
9dffd6797c and the problem was a query that I mis-typed. damn 2021-02-04 19:18:14 -08:00
3d87d11485 still trying to get this thing to render. it, for a split second rendered correctly. But now no dice.. 2021-02-04 00:31:30 -08:00
8d7a62da7f uncommented and fixed the lights, but everything still is mega-dark 2021-02-03 22:56:38 -08:00
80ac21e9d3 Houstin, we have rendering. 2021-02-03 22:01:21 -08:00
60a950abe2 rendering is back, now to render the entities 2021-02-02 01:15:37 -08:00
df13db5270 ECS'ing it up, lost rendering though, bummer 2021-02-02 00:46:47 -08:00
a38c8e3f36 bit more tweaking, need to get the entity component running through the render function now 2021-02-01 00:19:19 -08:00
f933fe8312 lots of hacking and gutting, but it compiles 2021-01-31 23:59:23 -08:00
3585c053ae hacking 2021-01-31 02:08:53 -08:00
f44f8201b9 hacking 2021-01-31 00:03:14 -08:00
36945597c5 more hacking 2021-01-27 18:44:10 -08:00
9ebaece426 refactor 2021-01-26 18:12:12 -08:00
77dcf1faf9 ripping up the example 2021-01-03 22:41:33 -08:00
7fc761ef9c runs 2021-01-02 01:10:39 -08:00
82b68101b2 init 2021-01-02 00:10:29 -08:00