Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui

This commit is contained in:
MitchellHansen
2017-03-16 23:47:05 -07:00
parent 394c9821fc
commit 15fb922c27
11 changed files with 324 additions and 402 deletions

View File

@@ -1,7 +1,7 @@
#include <iostream>
#include <SFML/System/Vector3.hpp>
#include <SFML/System/Vector2.hpp>
#include "util.hpp"
#include "util.cpp"
#include <Old_Map.h>
#include <algorithm>

View File

@@ -2,7 +2,7 @@
#include <iostream>
#include "Map.h"
#include <Ray.h>
#include "util.hpp"
#include "util.cpp"
Ray::Ray(
Map *map,

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@@ -23,12 +23,12 @@
#endif
#pragma once
#include "util.cpp"
#include <iostream>
#include <chrono>
#include <SFML/Graphics.hpp>
#include <SFML/Network.hpp>
#include "Old_Map.h"
#include "util.hpp"
#include "raycaster/RayCaster.h"
#include "raycaster/Hardware_Caster.h"
#include "Vector4.hpp"
@@ -41,6 +41,7 @@
#include "imgui/imgui-SFML.h"
#include "imgui/imgui.h"
const int WINDOW_X = 1440;
const int WINDOW_Y = 900;
const int WORK_SIZE = WINDOW_X * WINDOW_Y;
@@ -236,48 +237,23 @@ int main() {
// ==== DELTA TIME LOCKED ====
}
// ==== FPS LOCKED ====
ImGui::SFML::Update(window, sf_delta_clock.restart());
ImGui::Begin("Sample window"); // begi
ImGui::InputText("Window title", "asdfoij", 255);
float values[] = { 0, 1, 2, 3, 4, 5 };
ImGui::PlotLines("graph", values, 6);
if (ImGui::Button("Print")) {
std::cout << "print" << std::endl;
}
ImGui::End(); // end window
// ==== FPS LOCKED ====
camera->update(delta_time);
handle->update(delta_time);
window.clear(sf::Color::Black);
// Run the raycast
raycaster->compute();
window.clear(sf::Color::Black);
raycaster->draw(&window);
ImGui::Render();
//window.popGLStates();
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
//t.rotate(delta_time);
//t.transform();
//t.draw();
//glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
//window.pushGLStates();
// Give the frame counter the frame time and draw the average frame time
fps.frame(delta_time);
fps.draw(&window);
fps.draw();
cam_text_x.draw(&window);
cam_text_y.draw(&window);
@@ -286,6 +262,7 @@ int main() {
cam_text_pos_y.draw(&window);
cam_text_pos_z.draw(&window);
ImGui::Render();
window.display();
}

View File

@@ -1,6 +1,4 @@
#include "raycaster/Hardware_Caster.h"
#include <raycaster/RayCaster.h>
#include "LightController.h"
Hardware_Caster::Hardware_Caster() {
@@ -15,23 +13,23 @@ int Hardware_Caster::init() {
// Initialize opencl up to the point where we start assigning buffers
error = acquire_platform_and_device();
if(assert(error, "aquire_platform_and_device"))
if(vr_assert(error, "aquire_platform_and_device"))
return error;
error = check_cl_khr_gl_sharing();
if(assert(error, "check_cl_khr_gl_sharing"))
if(vr_assert(error, "check_cl_khr_gl_sharing"))
return error;
error = create_shared_context();
if (assert(error, "create_shared_context"))
if (vr_assert(error, "create_shared_context"))
return error;
error = create_command_queue();
if (assert(error, "create_command_queue"))
if (vr_assert(error, "create_command_queue"))
return error;
error = compile_kernel("../kernels/ray_caster_kernel.cl", true, "raycaster");
if (assert(error, "compile_kernel")) {
if (vr_assert(error, "compile_kernel")) {
std::cin.get(); // hang the output window so we can read the error
return error;
}
@@ -216,7 +214,7 @@ void Hardware_Caster::draw(sf::RenderWindow* window) {
int Hardware_Caster::debug_quick_recompile()
{
int error = compile_kernel("../kernels/ray_caster_kernel.cl", true, "raycaster");
if (assert(error, "compile_kernel")) {
if (vr_assert(error, "compile_kernel")) {
std::cin.get(); // hang the output window so we can read the error
return error;
}
@@ -306,7 +304,7 @@ int Hardware_Caster::acquire_platform_and_device() {
std::vector<cl_device_id> deviceIds(deviceIdCount);
error = clGetDeviceIDs(plt_buf[i], CL_DEVICE_TYPE_ALL, deviceIdCount, deviceIds.data(), NULL);
if (assert(error, "clGetDeviceIDs"))
if (vr_assert(error, "clGetDeviceIDs"))
return OPENCL_ERROR;
for (unsigned int q = 0; q < deviceIdCount; q++) {
@@ -409,7 +407,7 @@ int Hardware_Caster::create_shared_context() {
&error
);
if (assert(error, "clCreateContext"))
if (vr_assert(error, "clCreateContext"))
return OPENCL_ERROR;
return 1;
@@ -422,7 +420,7 @@ int Hardware_Caster::create_command_queue() {
command_queue = clCreateCommandQueue(context, device_id, 0, &error);
if (assert(error, "clCreateCommandQueue"))
if (vr_assert(error, "clCreateCommandQueue"))
return OPENCL_ERROR;
return 1;
@@ -477,7 +475,7 @@ int Hardware_Caster::compile_kernel(std::string kernel_source, bool is_path, std
);
// This is not for compilation, it only loads the source
if (assert(error, "clCreateProgramWithSource"))
if (vr_assert(error, "clCreateProgramWithSource"))
return OPENCL_ERROR;
@@ -485,7 +483,7 @@ int Hardware_Caster::compile_kernel(std::string kernel_source, bool is_path, std
error = clBuildProgram(program, 1, &device_id, NULL, NULL, NULL);
// Check to see if it errored out
if (assert(error, "clBuildProgram")) {
if (vr_assert(error, "clBuildProgram")) {
// Get the size of the queued log
size_t log_size;
@@ -502,7 +500,7 @@ int Hardware_Caster::compile_kernel(std::string kernel_source, bool is_path, std
// Done initializing the kernel
cl_kernel kernel = clCreateKernel(program, kernel_name.c_str(), &error);
if (assert(error, "clCreateKernel"))
if (vr_assert(error, "clCreateKernel"))
return OPENCL_ERROR;
// Do I want these to overlap when repeated??
@@ -523,7 +521,7 @@ int Hardware_Caster::set_kernel_arg(
sizeof(cl_mem),
(void *)&buffer_map.at(buffer_name));
if (assert(error, "clSetKernelArg")){
if (vr_assert(error, "clSetKernelArg")){
std::cout << buffer_name << std::endl;
std::cout << buffer_map.at(buffer_name) << std::endl;
return OPENCL_ERROR;
@@ -545,7 +543,7 @@ int Hardware_Caster::create_image_buffer(std::string buffer_name, cl_uint size,
getContext(), access_type, GL_TEXTURE_2D,
0, texture->getNativeHandle(), &error);
if (assert(error, "clCreateFromGLTexture"))
if (vr_assert(error, "clCreateFromGLTexture"))
return OPENCL_ERROR;
store_buffer(buff, buffer_name);
@@ -566,7 +564,7 @@ int Hardware_Caster::create_buffer(std::string buffer_name, cl_uint size, void*
size, data, &error
);
if (assert(error, "clCreateBuffer"))
if (vr_assert(error, "clCreateBuffer"))
return OPENCL_ERROR;
store_buffer(buff, buffer_name);
@@ -588,7 +586,7 @@ int Hardware_Caster::create_buffer(std::string buffer_name, cl_uint size, void*
size, data, &error
);
if (assert(error, "clCreateBuffer"))
if (vr_assert(error, "clCreateBuffer"))
return OPENCL_ERROR;
store_buffer(buff, buffer_name);
@@ -603,7 +601,7 @@ int Hardware_Caster::release_buffer(std::string buffer_name) {
int error = clReleaseMemObject(buffer_map.at(buffer_name));
if (assert(error, "clReleaseMemObject")) {
if (vr_assert(error, "clReleaseMemObject")) {
std::cout << "Error releasing buffer : " << buffer_name;
std::cout << "Buffer not removed";
return -1;
@@ -634,7 +632,7 @@ int Hardware_Caster::run_kernel(std::string kernel_name, const int work_size) {
cl_kernel kernel = kernel_map.at(kernel_name);
error = clEnqueueAcquireGLObjects(getCommandQueue(), 1, &buffer_map.at("image"), 0, 0, 0);
if (assert(error, "clEnqueueAcquireGLObjects"))
if (vr_assert(error, "clEnqueueAcquireGLObjects"))
return OPENCL_ERROR;
//error = clEnqueueTask(command_queue, kernel, 0, NULL, NULL);
@@ -643,14 +641,14 @@ int Hardware_Caster::run_kernel(std::string kernel_name, const int work_size) {
1, NULL, global_work_size,
NULL, 0, NULL, NULL);
if (assert(error, "clEnqueueNDRangeKernel"))
if (vr_assert(error, "clEnqueueNDRangeKernel"))
return OPENCL_ERROR;
clFinish(getCommandQueue());
// What if errors out and gl objects are never released?
error = clEnqueueReleaseGLObjects(getCommandQueue(), 1, &buffer_map.at("image"), 0, NULL, NULL);
if (assert(error, "clEnqueueReleaseGLObjects"))
if (vr_assert(error, "clEnqueueReleaseGLObjects"))
return OPENCL_ERROR;
return 1;
@@ -678,7 +676,7 @@ cl_context Hardware_Caster::getContext() { return context; };
cl_kernel Hardware_Caster::getKernel(std::string kernel_name) { return kernel_map.at(kernel_name); };
cl_command_queue Hardware_Caster::getCommandQueue() { return command_queue; };
bool Hardware_Caster::assert(int error_code, std::string function_name) {
bool Hardware_Caster::vr_assert(int error_code, std::string function_name) {
// Just gonna do a little jump table here, just error codes so who cares
std::string err_msg = "Error : ";