Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
This commit is contained in:
@@ -1,7 +1,7 @@
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#pragma once
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector2.hpp>
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#include "util.hpp"
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#include "util.cpp"
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#include "Pub_Sub.h"
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class Camera : public VrEventSubscriber{
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@@ -1,6 +1,6 @@
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#pragma once
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#include <string>
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#include <util.hpp>
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#include <util.cpp>
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#include <cstring>
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#ifdef _WIN32
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector2.hpp>
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#include "util.hpp"
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#include "util.cpp"
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#include "Pub_Sub.h"
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#include "raycaster/RayCaster.h"
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#include <list>
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@@ -1,6 +1,6 @@
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#pragma once
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#include <SFML/Graphics.hpp>
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#include <util.hpp>
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#include <util.cpp>
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#include <memory>
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#include "Pub_Sub.h"
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@@ -8,7 +8,7 @@
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#include <iostream>
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#include <functional>
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#include <cmath>
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#include "util.hpp"
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#include "util.cpp"
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#include <deque>
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#include <unordered_map>
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#include <bitset>
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@@ -2,10 +2,9 @@
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#include <raycaster/RayCaster.h>
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#include <vector>
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#include <iostream>
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#include "util.hpp"
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#include <map>
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#include <string.h>
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#include "LightController.h"
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#ifdef linux
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#include <CL/cl.h>
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@@ -95,7 +94,7 @@ private:
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void print_kernel_arguments();
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bool assert(int error_code, std::string function_name);
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bool vr_assert(int error_code, std::string function_name);
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cl_device_id getDeviceID();
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cl_platform_id getPlatformID();
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@@ -2,6 +2,7 @@
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#include <SFML/Graphics.hpp>
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#include "Vector4.hpp"
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#include <math.h>
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#include <string.h>
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#include <bitset>
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#include <iostream>
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#include <fstream>
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@@ -10,26 +11,13 @@
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#include <iterator>
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#include <list>
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#include <algorithm>
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#include <imgui/imgui.h>
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const double PI = 3.141592653589793238463;
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const float PI_F = 3.14159265358979f;
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struct fps_counter {
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public:
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fps_counter() :
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backdrop(sf::Vector2f(200, 100)), vertex_array(sf::LinesStrip) {
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backdrop.setFillColor(sf::Color(0x0000003F));
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if (!f.loadFromFile("../assets/fonts/Arial.ttf")) {
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std::cout << "couldn't find the fall back Arial font in ../assets/fonts/" << std::endl;
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}
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else {
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t.setFont(f);
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t.setCharacterSize(18);
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t.setColor(sf::Color::White);
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}
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}
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fps_counter() {};
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void frame(double delta_time) {
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// Apply 100 units of smoothing
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@@ -41,67 +29,27 @@ public:
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fps_average += (delta_time - fps_average) / frame_count;
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}
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void flip_units() {
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if (milliseconds)
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milliseconds = false;
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else
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milliseconds = true;
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}
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void draw() {
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void set_position(sf::Vector2f position) {
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backdrop.setPosition(position);
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}
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if (arr_pos == 200)
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arr_pos = 0;
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sf::Vector2f get_position() {
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return backdrop.getPosition();
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}
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fps_array[arr_pos] = (1.0 / fps_average);
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arr_pos++;
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void draw(sf::RenderWindow *r) {
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// FPS Line graph
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r->draw(backdrop);
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if (vertex_position == 200)
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vertex_position = 0;
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sf::Vector2f origin = backdrop.getPosition();
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sf::Vector2f point = origin + sf::Vector2f(vertex_position, backdrop.getSize().y - (1.0 / fps_average));
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if (vertex_array.getVertexCount() < 200)
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vertex_array.append(sf::Vertex(point, sf::Color::Red));
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else
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vertex_array[vertex_position] = sf::Vertex(point, sf::Color::Red);
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r->draw(vertex_array);
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vertex_position++;
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// FPS Text
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std::string out;
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if (milliseconds)
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out = std::to_string(fps_average);
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else
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out = std::to_string(floor(1 / fps_average));
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t.setPosition(origin);
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t.setString(out);
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r->draw(t);
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ImGui::Begin("Performance");
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ImGui::PlotLines("FPS", fps_array, 200, 0, std::to_string(1.0 / fps_average).c_str(), 0.0f, 150.0f, ImVec2(0, 80));
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ImGui::End();
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}
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private:
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sf::RectangleShape backdrop;
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sf::VertexArray vertex_array;
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sf::Font f;
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sf::Text t;
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float fps_array[200]{60};
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int arr_pos = 0;
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int frame_count = 0;
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double fps_average = 0;
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bool milliseconds = false;
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int vertex_position = 0;
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};
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struct debug_text {
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@@ -1,7 +1,7 @@
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#include <iostream>
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector2.hpp>
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#include "util.hpp"
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#include "util.cpp"
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#include <Old_Map.h>
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#include <algorithm>
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@@ -2,7 +2,7 @@
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#include <iostream>
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#include "Map.h"
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#include <Ray.h>
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#include "util.hpp"
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#include "util.cpp"
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Ray::Ray(
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Map *map,
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41
src/main.cpp
41
src/main.cpp
@@ -23,12 +23,12 @@
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#endif
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#pragma once
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#include "util.cpp"
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#include <iostream>
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#include <chrono>
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#include <SFML/Graphics.hpp>
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#include <SFML/Network.hpp>
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#include "Old_Map.h"
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#include "util.hpp"
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#include "raycaster/RayCaster.h"
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#include "raycaster/Hardware_Caster.h"
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#include "Vector4.hpp"
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@@ -41,6 +41,7 @@
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#include "imgui/imgui-SFML.h"
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#include "imgui/imgui.h"
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const int WINDOW_X = 1440;
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const int WINDOW_Y = 900;
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const int WORK_SIZE = WINDOW_X * WINDOW_Y;
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@@ -236,48 +237,23 @@ int main() {
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// ==== DELTA TIME LOCKED ====
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}
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// ==== FPS LOCKED ====
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ImGui::SFML::Update(window, sf_delta_clock.restart());
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ImGui::Begin("Sample window"); // begi
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ImGui::InputText("Window title", "asdfoij", 255);
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float values[] = { 0, 1, 2, 3, 4, 5 };
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ImGui::PlotLines("graph", values, 6);
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if (ImGui::Button("Print")) {
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std::cout << "print" << std::endl;
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}
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ImGui::End(); // end window
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// ==== FPS LOCKED ====
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camera->update(delta_time);
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handle->update(delta_time);
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window.clear(sf::Color::Black);
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// Run the raycast
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raycaster->compute();
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window.clear(sf::Color::Black);
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raycaster->draw(&window);
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ImGui::Render();
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//window.popGLStates();
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//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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//t.rotate(delta_time);
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//t.transform();
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//t.draw();
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//glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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//window.pushGLStates();
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// Give the frame counter the frame time and draw the average frame time
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fps.frame(delta_time);
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fps.draw(&window);
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fps.draw();
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cam_text_x.draw(&window);
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cam_text_y.draw(&window);
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@@ -286,6 +262,7 @@ int main() {
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cam_text_pos_y.draw(&window);
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cam_text_pos_z.draw(&window);
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ImGui::Render();
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window.display();
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}
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@@ -1,6 +1,4 @@
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#include "raycaster/Hardware_Caster.h"
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#include <raycaster/RayCaster.h>
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#include "LightController.h"
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Hardware_Caster::Hardware_Caster() {
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@@ -15,23 +13,23 @@ int Hardware_Caster::init() {
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// Initialize opencl up to the point where we start assigning buffers
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error = acquire_platform_and_device();
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if(assert(error, "aquire_platform_and_device"))
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if(vr_assert(error, "aquire_platform_and_device"))
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return error;
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error = check_cl_khr_gl_sharing();
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if(assert(error, "check_cl_khr_gl_sharing"))
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if(vr_assert(error, "check_cl_khr_gl_sharing"))
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return error;
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error = create_shared_context();
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if (assert(error, "create_shared_context"))
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if (vr_assert(error, "create_shared_context"))
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return error;
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error = create_command_queue();
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if (assert(error, "create_command_queue"))
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if (vr_assert(error, "create_command_queue"))
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return error;
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error = compile_kernel("../kernels/ray_caster_kernel.cl", true, "raycaster");
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if (assert(error, "compile_kernel")) {
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if (vr_assert(error, "compile_kernel")) {
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std::cin.get(); // hang the output window so we can read the error
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return error;
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}
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@@ -216,7 +214,7 @@ void Hardware_Caster::draw(sf::RenderWindow* window) {
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int Hardware_Caster::debug_quick_recompile()
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{
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int error = compile_kernel("../kernels/ray_caster_kernel.cl", true, "raycaster");
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if (assert(error, "compile_kernel")) {
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if (vr_assert(error, "compile_kernel")) {
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std::cin.get(); // hang the output window so we can read the error
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return error;
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}
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@@ -306,7 +304,7 @@ int Hardware_Caster::acquire_platform_and_device() {
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std::vector<cl_device_id> deviceIds(deviceIdCount);
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error = clGetDeviceIDs(plt_buf[i], CL_DEVICE_TYPE_ALL, deviceIdCount, deviceIds.data(), NULL);
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if (assert(error, "clGetDeviceIDs"))
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if (vr_assert(error, "clGetDeviceIDs"))
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return OPENCL_ERROR;
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for (unsigned int q = 0; q < deviceIdCount; q++) {
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@@ -409,7 +407,7 @@ int Hardware_Caster::create_shared_context() {
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&error
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);
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if (assert(error, "clCreateContext"))
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if (vr_assert(error, "clCreateContext"))
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return OPENCL_ERROR;
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return 1;
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@@ -422,7 +420,7 @@ int Hardware_Caster::create_command_queue() {
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command_queue = clCreateCommandQueue(context, device_id, 0, &error);
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if (assert(error, "clCreateCommandQueue"))
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if (vr_assert(error, "clCreateCommandQueue"))
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return OPENCL_ERROR;
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return 1;
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@@ -477,7 +475,7 @@ int Hardware_Caster::compile_kernel(std::string kernel_source, bool is_path, std
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);
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// This is not for compilation, it only loads the source
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if (assert(error, "clCreateProgramWithSource"))
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if (vr_assert(error, "clCreateProgramWithSource"))
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return OPENCL_ERROR;
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@@ -485,7 +483,7 @@ int Hardware_Caster::compile_kernel(std::string kernel_source, bool is_path, std
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error = clBuildProgram(program, 1, &device_id, NULL, NULL, NULL);
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// Check to see if it errored out
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if (assert(error, "clBuildProgram")) {
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if (vr_assert(error, "clBuildProgram")) {
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// Get the size of the queued log
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size_t log_size;
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@@ -502,7 +500,7 @@ int Hardware_Caster::compile_kernel(std::string kernel_source, bool is_path, std
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// Done initializing the kernel
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cl_kernel kernel = clCreateKernel(program, kernel_name.c_str(), &error);
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if (assert(error, "clCreateKernel"))
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if (vr_assert(error, "clCreateKernel"))
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return OPENCL_ERROR;
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// Do I want these to overlap when repeated??
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@@ -523,7 +521,7 @@ int Hardware_Caster::set_kernel_arg(
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sizeof(cl_mem),
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(void *)&buffer_map.at(buffer_name));
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if (assert(error, "clSetKernelArg")){
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if (vr_assert(error, "clSetKernelArg")){
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std::cout << buffer_name << std::endl;
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std::cout << buffer_map.at(buffer_name) << std::endl;
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return OPENCL_ERROR;
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@@ -545,7 +543,7 @@ int Hardware_Caster::create_image_buffer(std::string buffer_name, cl_uint size,
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getContext(), access_type, GL_TEXTURE_2D,
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0, texture->getNativeHandle(), &error);
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if (assert(error, "clCreateFromGLTexture"))
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if (vr_assert(error, "clCreateFromGLTexture"))
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return OPENCL_ERROR;
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store_buffer(buff, buffer_name);
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@@ -566,7 +564,7 @@ int Hardware_Caster::create_buffer(std::string buffer_name, cl_uint size, void*
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size, data, &error
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);
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if (assert(error, "clCreateBuffer"))
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if (vr_assert(error, "clCreateBuffer"))
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return OPENCL_ERROR;
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store_buffer(buff, buffer_name);
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@@ -588,7 +586,7 @@ int Hardware_Caster::create_buffer(std::string buffer_name, cl_uint size, void*
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size, data, &error
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);
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if (assert(error, "clCreateBuffer"))
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if (vr_assert(error, "clCreateBuffer"))
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return OPENCL_ERROR;
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store_buffer(buff, buffer_name);
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@@ -603,7 +601,7 @@ int Hardware_Caster::release_buffer(std::string buffer_name) {
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int error = clReleaseMemObject(buffer_map.at(buffer_name));
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if (assert(error, "clReleaseMemObject")) {
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if (vr_assert(error, "clReleaseMemObject")) {
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std::cout << "Error releasing buffer : " << buffer_name;
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std::cout << "Buffer not removed";
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return -1;
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@@ -634,7 +632,7 @@ int Hardware_Caster::run_kernel(std::string kernel_name, const int work_size) {
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cl_kernel kernel = kernel_map.at(kernel_name);
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error = clEnqueueAcquireGLObjects(getCommandQueue(), 1, &buffer_map.at("image"), 0, 0, 0);
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if (assert(error, "clEnqueueAcquireGLObjects"))
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if (vr_assert(error, "clEnqueueAcquireGLObjects"))
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return OPENCL_ERROR;
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//error = clEnqueueTask(command_queue, kernel, 0, NULL, NULL);
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@@ -643,14 +641,14 @@ int Hardware_Caster::run_kernel(std::string kernel_name, const int work_size) {
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1, NULL, global_work_size,
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NULL, 0, NULL, NULL);
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if (assert(error, "clEnqueueNDRangeKernel"))
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if (vr_assert(error, "clEnqueueNDRangeKernel"))
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return OPENCL_ERROR;
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clFinish(getCommandQueue());
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// What if errors out and gl objects are never released?
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error = clEnqueueReleaseGLObjects(getCommandQueue(), 1, &buffer_map.at("image"), 0, NULL, NULL);
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if (assert(error, "clEnqueueReleaseGLObjects"))
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if (vr_assert(error, "clEnqueueReleaseGLObjects"))
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return OPENCL_ERROR;
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return 1;
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@@ -678,7 +676,7 @@ cl_context Hardware_Caster::getContext() { return context; };
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cl_kernel Hardware_Caster::getKernel(std::string kernel_name) { return kernel_map.at(kernel_name); };
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cl_command_queue Hardware_Caster::getCommandQueue() { return command_queue; };
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bool Hardware_Caster::assert(int error_code, std::string function_name) {
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bool Hardware_Caster::vr_assert(int error_code, std::string function_name) {
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// Just gonna do a little jump table here, just error codes so who cares
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std::string err_msg = "Error : ";
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Block a user