really bad crashing, need to debug this on a cpu only machine
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@@ -51,8 +51,8 @@ bool Application::init_clcaster() {
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raycaster->assign_map(map);
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camera = std::make_shared<Camera>(
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sf::Vector3f(30.5f, 30.5f, 30.5f), // Starting position
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sf::Vector2f(1.57f, 0.0f), // Direction
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sf::Vector3f(30.5f, 30.5f, 10.5f), // Starting position
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sf::Vector2f(1.50f, -2.0f), // Direction
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window.get()
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);
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raycaster->assign_camera(camera);
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