MitchellHansen
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a40b5545e8
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Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
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2017-04-15 01:50:01 -07:00 |
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MitchellHansen
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334a375535
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Commit might have been messed up
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2017-04-15 01:45:09 -07:00 |
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MitchellHansen
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8806777dc9
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Lots of tweaking. Tenative buggy reflection implimented.
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2017-04-13 03:41:05 -07:00 |
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MitchellHansen
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2421f7bdce
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Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing
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2017-03-25 21:25:14 -07:00 |
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MitchellHansen
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b493d56f7a
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Removed some extra headers in util, restricted the scope of some others
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2017-03-23 00:45:13 -07:00 |
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MitchellHansen
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7c534500f6
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Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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2017-03-22 23:52:33 -07:00 |
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MitchellHansen
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30959128e4
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Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close
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2017-03-21 22:05:23 -07:00 |
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MitchellHansen
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7e5d4ef947
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10 FPS average increase from changing global work size to 2D
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2017-03-19 00:42:54 -07:00 |
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MitchellHansen
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6a3eaa04f7
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Added color to lights, added a gui slider to control the single light color
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2017-03-18 20:08:38 -07:00 |
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MitchellHansen
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3aaffce566
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Refactored and commented the Hardware Caster. Cleaned up many small things
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2017-03-18 17:15:25 -07:00 |
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MitchellHansen
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15fb922c27
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Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
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2017-03-16 23:47:05 -07:00 |
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b7d4191d82
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Fixed mac compatability
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2017-03-07 10:24:55 -08:00 |
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System Administrator
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f36b7ebb21
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Added macOS compatability again
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2017-03-07 10:20:39 -08:00 |
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MitchellHansen
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04a68c1dec
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Fixed a small bug regarding to AMD vs Intel OpenCL implementations
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2017-03-02 20:50:30 -08:00 |
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MitchellHansen
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bfb6d922a3
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Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
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2017-02-08 23:17:10 -08:00 |
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MitchellHansen
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0047db0a65
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Not sure if I'm a huge fan that I have to specify the folders in the includes now
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2017-02-08 01:35:14 -08:00 |
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MitchellHansen
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eb54125a64
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Added a function which creates VS filters that match the directory structure.
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2017-02-08 01:29:30 -08:00 |
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