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2b7dceee1b
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Moved the view plane calc to the constructor, cleaned up old code. Added / removed relevant comments
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2016-08-02 22:40:55 -07:00 |
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d609ed695a
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Going to need to get rid of the spherical camera
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2016-08-01 23:32:25 -07:00 |
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MitchellHansen
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eb889f9937
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added header to play nice with macos
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2016-07-31 17:13:16 -07:00 |
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MitchellHansen
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3deb3a2b08
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alright, tried a different method of assigning voxel step directions and I
think it's working. The 3 negative walls are still very flat, and the
lower XYZ numbers still distort the viewport
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2016-07-31 17:00:18 -07:00 |
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MitchellHansen
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f1c84c85b5
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So it's rendering pretty much perfectly in the XYZ+ range but things break
down when I start hitting negative values. I have a feeling this is going
to be a lot of trial and error. Oh well
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2016-07-31 16:31:26 -07:00 |
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MitchellHansen
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0b8cd9a194
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things are casting now and sfml is rendering the way I want it to.
The voxel stepping is still all messed up, and it seems that there is
some data corruption on the map that I'll need to dig into
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2016-07-31 13:52:22 -07:00 |
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MitchellHansen
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2b46bef923
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Basic render loop is taking shape. Digging back into the
raycasting will be slightly annoying
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2016-07-31 01:01:01 -07:00 |
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MitchellHansen
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37ef472f61
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More work done on the ray
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2016-07-31 00:01:50 -07:00 |
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MitchellHansen
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4432c0338b
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added the map, switched branches
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2016-07-30 23:05:59 -07:00 |
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Mitchell Hansen
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624d2771ac
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Don't know what is in this one
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2016-07-30 20:32:15 -07:00 |
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Mitchell
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45343a2e97
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Delete .DS_Store
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2016-07-21 13:48:41 -07:00 |
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Mitchell Hansen
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12a33740f9
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init
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2016-07-17 20:41:38 -07:00 |
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