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14987e3ba7
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There we go! The raycaster now has a camera that renders without distortion and can be pitched, yawed, and moved on the XYZ axis. I'm not sure now if I want to: Add lighting, improve performance, or start working on porting it to OpenCL
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2016-08-03 22:29:31 -07:00 |
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MitchellHansen
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3deb3a2b08
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alright, tried a different method of assigning voxel step directions and I
think it's working. The 3 negative walls are still very flat, and the
lower XYZ numbers still distort the viewport
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2016-07-31 17:00:18 -07:00 |
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MitchellHansen
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f1c84c85b5
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So it's rendering pretty much perfectly in the XYZ+ range but things break
down when I start hitting negative values. I have a feeling this is going
to be a lot of trial and error. Oh well
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2016-07-31 16:31:26 -07:00 |
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MitchellHansen
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0b8cd9a194
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things are casting now and sfml is rendering the way I want it to.
The voxel stepping is still all messed up, and it seems that there is
some data corruption on the map that I'll need to dig into
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2016-07-31 13:52:22 -07:00 |
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MitchellHansen
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2b46bef923
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Basic render loop is taking shape. Digging back into the
raycasting will be slightly annoying
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2016-07-31 01:01:01 -07:00 |
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MitchellHansen
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4432c0338b
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added the map, switched branches
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2016-07-30 23:05:59 -07:00 |
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