Commit Graph

261 Commits

Author SHA1 Message Date
MitchellHansen
394c9821fc added imgui to the app 2017-03-16 22:48:55 -07:00
MitchellHansen
033e29d9b1 Fixed small ifdef bug, added quick-sfml-templates fps graph 2017-03-12 00:00:20 -08:00
b7d4191d82 Fixed mac compatability 2017-03-07 10:24:55 -08:00
System Administrator
f36b7ebb21 Added macOS compatability again 2017-03-07 10:20:39 -08:00
MitchellHansen
0a457f50a6 A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier 2017-03-06 01:01:48 -08:00
MitchellHansen
04a68c1dec Fixed a small bug regarding to AMD vs Intel OpenCL implementations 2017-03-02 20:50:30 -08:00
d2d759810f Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-02-27 11:39:22 -08:00
cd360fde81 Added pdf 2017-02-27 11:38:59 -08:00
MitchellHansen
49253f4907 small tweak 2017-02-24 21:07:44 -08:00
MitchellHansen
b0188909a3 added the bitset idx tracking 2017-02-24 21:07:04 -08:00
MitchellHansen
043eeecb80 Initial traversal of the heirarchy 2017-02-22 18:36:14 -08:00
0c9ef2ae6a It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks? 2017-02-20 22:49:41 -08:00
MitchellHansen
6534e3303b One more file 2017-02-19 21:10:19 -08:00
MitchellHansen
0f786b8647 still puzzling over how to do the voxel traversal 2017-02-19 21:09:56 -08:00
MitchellHansen
91e9de347e It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever 2017-02-13 22:33:48 -08:00
MitchellHansen
6c368183e9 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-02-13 21:13:44 -08:00
MitchellHansen
f60c475531 removed a few bugs relating to terminating sockets prior to program end. 2017-02-13 21:13:31 -08:00
Mitchell
ddc5e8c080 Update README.md 2017-02-12 23:09:00 -08:00
MitchellHansen
44db8dcaf8 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-02-12 23:04:21 -08:00
MitchellHansen
ab1fcb9678 Hooked up the phone controller to the light and added a demo video at 1440x900 2017-02-12 23:04:08 -08:00
MitchellHansen
e364c5380d Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler 2017-02-11 23:16:09 -08:00
MitchellHansen
6e0d5814e1 Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr 2017-02-11 21:43:32 -08:00
Mitchell
9b85ce13c3 Update README.md 2017-02-10 01:31:17 -08:00
MitchellHansen
bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers 2017-02-08 23:17:10 -08:00
MitchellHansen
0047db0a65 Not sure if I'm a huge fan that I have to specify the folders in the includes now 2017-02-08 01:35:14 -08:00
MitchellHansen
afa6ce463a Whoops, forgot to remove the old stuff 2017-02-08 01:30:10 -08:00
MitchellHansen
eb54125a64 Added a function which creates VS filters that match the directory structure. 2017-02-08 01:29:30 -08:00
3571bdcd61 Fixed all the compiler warnings, fixed depreciated screenshot function 2017-02-06 03:47:43 -08:00
88e69721e1 Fixed the linux build, added C++14 flag for std::make_unique 2017-02-06 03:02:47 -08:00
MitchellHansen
fa047f9e3a Wrestling with the compiler to pass these shared_ptr's 2017-02-04 22:34:09 -08:00
MitchellHansen
a01b089d12 Still wrestling with a good way to hide the packing 2017-02-03 18:06:29 -08:00
MitchellHansen
effed8a2bf Working more on the lights. Trying to get around the packing requirements for passing data to CL 2017-02-03 17:09:44 -08:00
MitchellHansen
3f0a99a435 getting started on the lights 2017-02-02 22:37:27 -08:00
MitchellHansen
03a7ee43fd working on a little maze generator for the demo 2017-01-24 23:35:41 -08:00
MitchellHansen
a69f7258f4 Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down 2017-01-23 22:32:15 -08:00
MitchellHansen
8d2fc26929 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-23 20:51:08 -08:00
MitchellHansen
61ab5682da SFML packets have no documented structure so I had to packet them out myself. Low Energy 2017-01-23 20:50:51 -08:00
Mitchell
4653cbdecb Update README.md 2017-01-22 15:02:27 -08:00
MitchellHansen
d4615bed6f Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-21 00:13:06 -08:00
MitchellHansen
1627fe4572 Textures were suprisingly trivial with the plane intersection code hashed out 2017-01-21 00:12:19 -08:00
MitchellHansen
ccdcb382fd Bringing up to date before I try something 2017-01-20 22:32:25 -08:00
Mitchell
7ea7bfc951 Update README.md 2017-01-19 21:29:38 -08:00
Mitchell
519a470d33 Update README.md 2017-01-19 21:29:21 -08:00
MitchellHansen
86f342432a added light controls 2017-01-19 21:24:21 -08:00
MitchellHansen
26bc8bff70 Hah! I got it working! 2017-01-19 21:00:15 -08:00
MitchellHansen
1a66c1dad0 fixed the hitchy lighting 2017-01-19 14:47:06 -08:00
MitchellHansen
73026bc65d Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down 2017-01-18 22:06:33 -08:00
MitchellHansen
ad2d5052de Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-01-16 20:36:48 -08:00
MitchellHansen
a812fba43c Trying to get the position on the face where the rays intersect the voxel. Some promising first results. 2017-01-16 20:36:15 -08:00
Mitchell
3d3d80025c I guess it's case sensitive? 2017-01-16 02:33:22 -08:00