Commit Graph

79 Commits

Author SHA1 Message Date
61312b7bc6 Somehow fixed a codexl compile error 2018-04-17 21:52:12 -07:00
91e5d1bcd6 Getting ever so closer to fully working oct rendering. Fixed a very very weird bug that caused either register corruption or messing with the program counter or whatever. Caused by the parent stack index not being populated for the root index. Weird 2018-04-16 21:40:35 -07:00
c1e18ce17b Fixed small error in scale when doing the downward traversal step. For some reason OpenCL has decided to start completely skipping the downward traversal loop when the jump power is equal to 1/2 dimension. What the hell? 2018-04-15 22:32:22 -07:00
67ec7b7785 Traversal is finally able to render coherent images, lots of artifacting. Probably logic error with traversal as opposed to math error in intersection_t's 2018-04-14 02:47:42 -07:00
af7e0bf00b going to need to either add method of getting sub voxel position from the idx mask, or keep track of both vox and sub vox position in the DFS. Converted some logic steps in the DFS over to branchless selects 2018-04-12 22:06:12 -07:00
MitchellHansen
3c76a0729a looks like the idx checking got broken somehow 2018-04-08 07:44:45 -07:00
MitchellHansen
9ab0770bdb tweaking, fixed logic errors in the DFS vox function along with some traversal errors. Hunting down a driver crash that I somehow introduced 2018-04-08 05:37:35 -07:00
MitchellHansen
20f36d4eb1 lots of little tweaks, the cl is still completely broken, need to revert the oct position calc 2018-03-21 22:31:17 -07:00
8f6ecae4cb really bad crashing, need to debug this on a cpu only machine 2018-03-02 22:21:44 -08:00
8f822e14f7 Have some real bad lock ups when the oct is semi full 2018-03-01 21:54:16 -08:00
6650eb784d Slightly closer, for some reason the face mask has been -1 and 0 this whole time???? 2018-03-01 21:23:48 -08:00
86bcd4f0ae Well I got something coming up, performance is worse than I was hoping, but there's a lot of optimization to go 2018-02-28 22:49:28 -08:00
6464fceece Added enabling and disabling of the octree from the settings buffer 2018-02-24 21:29:17 -08:00
d2bc5e483a The settings buffer is fully operational 2018-02-24 21:04:29 -08:00
d6bdcbdeca Leaving it compiling at least, CL seems to have broken at some point on my thinkpad 2018-02-17 02:08:48 -08:00
176d9f7a54 And also made the camera react to gravity, not fall through the floor 2018-02-08 00:52:01 -08:00
c698711fdf Finally converted the camera lens to a proper frustrum, no more fish eye 2018-02-07 23:58:48 -08:00
MitchellHansen
40634837a9 Porting over the traversal algo to do some in situ programming. Running into some pretty bad register pressure bottlenecks. Might pivot to thinking about the multistage kernel for a bit 2017-10-21 19:40:00 -07:00
MitchellHansen
36bf5697fa Tweaking, fixed a very old off by one bug on voxel gen 2017-10-21 06:54:09 -07:00
MitchellHansen
dcf355c636 Small tweaks while debugging. Will get 1:1 traversal working 100% before tackling jump_power 2017-10-19 22:21:33 -07:00
MitchellHansen
242aaaa485 Tweaking the blinn-phong function 2017-10-14 19:56:03 -07:00
MitchellHansen
76189ef0b4 Optimizing, fixing things in the kernel. More oct work 2017-10-14 14:18:26 -07:00
MitchellHansen
77e283a4ce 256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY! 2017-10-12 00:15:56 -07:00
MitchellHansen
2519532172 committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative 2017-10-09 23:53:59 -07:00
MitchellHansen
787e308bcb Removed the demo movement, added fog, correctly this time! 2017-10-09 22:52:21 -07:00
MitchellHansen
f733ca4aec 'Demo Mode' release 2017-10-07 23:22:47 -07:00
MitchellHansen
87b7f60fa0 found it, wasn't handling the intersection case 2017-10-07 22:26:38 -07:00
MitchellHansen
ed99716565 More optimizing, removing some dumb casts. Some are needed though when they really shouldn't be? Also somehow broke shadowing in the last few commits and never noticed D= 2017-10-07 22:20:40 -07:00
MitchellHansen
c5c65474d6 ~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel 2017-10-07 21:32:22 -07:00
58ef1da02a Did this work? 2017-10-05 23:30:12 -07:00
MitchellHansen
5fcf1c0e44 working on the frame controller, this might get messy 2017-10-01 17:01:05 -07:00
MitchellHansen
a6e18bbb54 Generalized the way I'm handling reflections. Need to do some soul
searching on how I'm accumulating colors
2017-09-26 21:35:53 -07:00
MitchellHansen
9ac52aef5e Hah! Was able to get the ray redirection working, very large step in the way towards multi light, refraction, reflection, and indirect lightinggit status 2017-09-25 22:46:17 -07:00
MitchellHansen
ed250d1291 Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next 2017-09-24 18:28:32 -07:00
MitchellHansen
305ef917e0 Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
2017-09-24 17:48:06 -07:00
7c86c60f9f Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
2017-09-24 17:07:51 -07:00
MitchellHansen
ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 2017-09-24 00:50:09 -07:00
MitchellHansen
836af27a3e small tweaks to the kernel code 2017-09-23 14:03:33 -07:00
MitchellHansen
86f1622090 Some machinations on a config structure as well as a restructure on how
I do logging.
2017-09-23 01:06:20 -07:00
MitchellHansen
9f764f4cbd Lots of little tweaks as I figure out the octree. Fixed bug regarding the selects in the kernel dictating material texturing 2017-08-19 00:04:10 -07:00
MitchellHansen
4642ab8f0b Fiddling with the traversal algorithm and shoehorning in the DFS algo 2017-07-13 22:14:29 -07:00
MitchellHansen
c7bde50e0d Saving before breaking changes 2017-06-25 01:22:24 -07:00
MitchellHansen
ce862feb0b Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement 2017-04-21 20:09:12 -07:00
MitchellHansen
334a375535 Commit might have been messed up 2017-04-15 01:45:09 -07:00
MitchellHansen
8806777dc9 Lots of tweaking. Tenative buggy reflection implimented. 2017-04-13 03:41:05 -07:00
MitchellHansen
5e222a0331 Added new demo, tweaked some values to produce better lighting 2017-03-20 22:22:53 -07:00
MitchellHansen
0d82cd5a20 Finally moved screenshots and runtime compilation to GUI elements 2017-03-19 23:08:16 -07:00
MitchellHansen
7e5d4ef947 10 FPS average increase from changing global work size to 2D 2017-03-19 00:42:54 -07:00
MitchellHansen
ec65ef7741 Added new screenshots to show off imgui. As well as a quick delve into the blinn function to add the inverse square law 2017-03-18 20:52:24 -07:00
MitchellHansen
6a3eaa04f7 Added color to lights, added a gui slider to control the single light color 2017-03-18 20:08:38 -07:00