Commit Graph

234 Commits

Author SHA1 Message Date
MitchellHansen
8894d5e3a7 Still plucking away at the octree traversal 2017-10-13 20:57:05 -07:00
Mitchell
618535fed7 Merge pull request #2 from MitchellHansen/octree-develop
Octree develop
2017-10-12 00:17:22 -07:00
MitchellHansen
77e283a4ce 256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY! 2017-10-12 00:15:56 -07:00
MitchellHansen
b9c1bef7bc Fixed a small bug that was breaking the far ptr's 2017-10-12 00:04:06 -07:00
MitchellHansen
2519532172 committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative 2017-10-09 23:53:59 -07:00
MitchellHansen
787e308bcb Removed the demo movement, added fog, correctly this time! 2017-10-09 22:52:21 -07:00
MitchellHansen
f733ca4aec 'Demo Mode' release 2017-10-07 23:22:47 -07:00
MitchellHansen
87b7f60fa0 found it, wasn't handling the intersection case 2017-10-07 22:26:38 -07:00
MitchellHansen
ed99716565 More optimizing, removing some dumb casts. Some are needed though when they really shouldn't be? Also somehow broke shadowing in the last few commits and never noticed D= 2017-10-07 22:20:40 -07:00
MitchellHansen
c5c65474d6 ~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel 2017-10-07 21:32:22 -07:00
58ef1da02a Did this work? 2017-10-05 23:30:12 -07:00
2d2a854f0f This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now 2017-10-05 22:51:02 -07:00
MitchellHansen
5fcf1c0e44 working on the frame controller, this might get messy 2017-10-01 17:01:05 -07:00
MitchellHansen
4d6cecc7e0 Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size? 2017-09-28 22:11:14 -07:00
MitchellHansen
a280005bd9 It's the year 2017. Why the hell does VS not autosave? 2017-09-27 23:42:33 -07:00
MitchellHansen
3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
2017-09-27 23:36:20 -07:00
MitchellHansen
a6e18bbb54 Generalized the way I'm handling reflections. Need to do some soul
searching on how I'm accumulating colors
2017-09-26 21:35:53 -07:00
MitchellHansen
9ac52aef5e Hah! Was able to get the ray redirection working, very large step in the way towards multi light, refraction, reflection, and indirect lightinggit status 2017-09-25 22:46:17 -07:00
MitchellHansen
ed250d1291 Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next 2017-09-24 18:28:32 -07:00
MitchellHansen
305ef917e0 Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
2017-09-24 17:48:06 -07:00
7c86c60f9f Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
2017-09-24 17:07:51 -07:00
MitchellHansen
ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 2017-09-24 00:50:09 -07:00
MitchellHansen
ba11f9c081 Wrapping up for today 2017-09-23 14:34:56 -07:00
MitchellHansen
836af27a3e small tweaks to the kernel code 2017-09-23 14:03:33 -07:00
MitchellHansen
abb9621080 Added main.cpp header 2017-09-23 13:50:04 -07:00
MitchellHansen
3f19c2e13d Cleaned up some stray GL shit 2017-09-23 13:41:06 -07:00
MitchellHansen
7cc1b23799 Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft 2017-09-23 13:31:06 -07:00
MitchellHansen
8c193acd40 quick save before the main.cpp refactor 2017-09-23 13:05:50 -07:00
MitchellHansen
0b42481020 More tweaking and refactoring 2017-09-23 12:46:26 -07:00
MitchellHansen
e0cb26a9d1 More error checking, probably way more than I would ever need but oh well, it looks cool 2017-09-23 01:25:45 -07:00
MitchellHansen
86f1622090 Some machinations on a config structure as well as a restructure on how
I do logging.
2017-09-23 01:06:20 -07:00
MitchellHansen
2f1adca75d Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-08-24 23:21:33 -07:00
MitchellHansen
9f764f4cbd Lots of little tweaks as I figure out the octree. Fixed bug regarding the selects in the kernel dictating material texturing 2017-08-19 00:04:10 -07:00
Mitchell
d768dac7c5 Update README.md 2017-07-27 12:21:08 -07:00
MitchellHansen
4642ab8f0b Fiddling with the traversal algorithm and shoehorning in the DFS algo 2017-07-13 22:14:29 -07:00
MitchellHansen
316293a110 Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper. 2017-07-12 00:09:19 -07:00
1bfc54adf1 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-07-03 00:43:23 -07:00
1ed6a622bc That was a really dumb bug! Octree was being generated mirrored because I second guessed myself on a for loop 2017-07-03 00:42:54 -07:00
Mitchell
0b8f1cf442 Merge pull request #1 from MitchellHansen/add-license-1
Create LICENSE
2017-07-02 20:22:44 -07:00
Mitchell
1a6ac84b80 Create LICENSE 2017-07-02 20:22:26 -07:00
7c076ca63c Whoops 2017-07-02 12:42:46 -07:00
16e40f0c91 refactored the raycaster outside of the folder 2017-07-02 12:41:56 -07:00
5e9401cd27 Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently 2017-07-02 12:36:25 -07:00
MitchellHansen
04842dd597 It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance 2017-06-30 02:37:40 -07:00
MitchellHansen
b82d543479 First draft of the revised octree generation code 2017-06-30 01:47:19 -07:00
MitchellHansen
1fab4943bf fiddling around with far pointers, page headers somewhat solid 2017-06-30 01:13:08 -07:00
MitchellHansen
3596c9094c Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk 2017-06-29 03:29:36 -07:00
MitchellHansen
32e58d516a bringing up to date 2017-06-29 01:52:30 -07:00
MitchellHansen
c7bde50e0d Saving before breaking changes 2017-06-25 01:22:24 -07:00
MitchellHansen
ce862feb0b Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement 2017-04-21 20:09:12 -07:00