5a47d3bad4
Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty
2018-02-27 22:13:59 -08:00
33a8e3af8b
working on a more versitile fps counter, but need to move to the newest imgui first
2018-02-26 20:49:27 -08:00
da461a0ee4
Removed the rest of the compiler warnings
2018-02-21 21:42:55 -08:00
c17d937ee5
Fixed the most common crash on exit, still one more hiding and crashing in libc
2018-02-17 14:54:43 -08:00
51be54c964
partway through some documentation and bug fixing
2018-02-17 01:08:31 -08:00
176d9f7a54
And also made the camera react to gravity, not fall through the floor
2018-02-08 00:52:01 -08:00
MitchellHansen
c35f867c76
Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
2017-10-17 23:59:15 -07:00
58ef1da02a
Did this work?
2017-10-05 23:30:12 -07:00
MitchellHansen
5fcf1c0e44
working on the frame controller, this might get messy
2017-10-01 17:01:05 -07:00
MitchellHansen
3ff6fb0b14
Adding a method of rendering GUI's that avoid the whole throwing raw
...
data around everywhere thing I had going on before
2017-09-27 23:36:20 -07:00
5e9401cd27
Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
2017-07-02 12:36:25 -07:00
MitchellHansen
334a375535
Commit might have been messed up
2017-04-15 01:45:09 -07:00
MitchellHansen
8806777dc9
Lots of tweaking. Tenative buggy reflection implimented.
2017-04-13 03:41:05 -07:00
MitchellHansen
50c6d68944
Switched Utils name back. Converted the current debug text over to ImGui.
2017-03-17 00:09:48 -07:00
MitchellHansen
15fb922c27
Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
2017-03-16 23:47:05 -07:00
MitchellHansen
129e475b15
Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
2017-01-15 13:17:33 -08:00
MitchellHansen
10e3ba43fa
Events are now passing correctly, small bug with held keys that needs fixing
2017-01-14 15:15:59 -08:00
MitchellHansen
0e1e9af37c
More work on the event system, sf::Events are completely wrapped now.
2017-01-14 13:49:56 -08:00
MitchellHansen
3c91614f45
Working on a messaging system for sf events
2017-01-10 08:46:12 -08:00
MitchellHansen
bb9fab6305
Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
2016-12-30 21:02:04 -08:00
MitchellHansen
561c07c602
Turned off experimental phong lighting in the kernel
...
fixed all compiler errors thrown by MSVC
Switched experimental octree map back to the old map
Refactored old map system, prettied it up
2016-10-29 00:42:49 -07:00
MitchellHansen
de2f0ad6a1
In the middle of a couple of things right now, but decided to focus a
...
little bit less on the lighting and start laying groundwork for the SVO
The map section was in real need of some love so I deleted a bunch of
stuff and started prototyping the pointer arithmetic that I need to do
2016-10-06 23:25:31 -07:00
MitchellHansen
e13280bb07
added relative camera controls, now handles like an actual fly cam.
2016-09-22 21:48:38 -07:00
92aee8c4ca
Would help if I actually added the files
2016-09-19 03:01:47 -07:00